Niamh

March 2020 Changelog

Stringing tool updated on the website, thank you to Delana! Using invite leaves tracks in the direction of the new location. Bug that allowed tracking in city rooms resolved. Invite command added, see HELP INVITE for details. Orbus spell items can now be used with Emberwalk. Assets no longer depreciate due to inactivity. Can no …

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November Updates

Notify updated with the ‘notify briefly’ option. Bank account cap of 25,000 silver in and tested. Crafting issue with stalled threads and double consumed items fixed. Cyan color restored for guildskills on skill list.

Changelog Update

We are well overdue for an update! Changes across the last few weeks include: For the sake of Orderites everywhere, they now have one central guildhall. Resolved the primary issues with matchmaking. Stay tuned. Hunting small game with falcons and goshawks added. Falconry Gauntlet added to Grandmaster level leatherworking. The city has wandering animals now, …

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April Game Updates

We had a smattering of long-standing bugs resolved (hopefully forever!) in April, including corpserot being incurable, the Seneschal’s inability to be the Court Favorite, doors not responding to owners’ commands, languages not pooling when spoken, ledgers being damaged by having pages erased, and the anonymous board deciding it was going to reveal names when a …

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March Game Updates

Overall March was a quiet month for game changes, but the changes we got were pretty fantastic. For starters, the Storytelling System was expanded with some new commands: ounload, munload, and sgoback. Ounload and munload allow the Storyteller to unload objects and mobiles related to their story without Staff assistance. Sgoback allows the Storyteller to …

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February Game Updates

We had a couple roll-backs on code changes that are worth delving into. The first was to revert the change that caused a player’s retainers to sit or be left behind when the owner mounted. The second was to revert the change that wiped IC activity game-wide every two weeks. It decays over time again, …

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The Rarity of Books

We had a topic on the Talking Points list to go over the extremely cheap cost of acquiring books from Staff. As we had no set rules for books before, just objects that weren’t available on-grid (3 QP), we tended to just drop books under the same cost header, which was admittedly kind of crazy …

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On the Matter of Prestige

Prestige is a system that’s both new and not-so-new for the players (and Staff) of TI. While it has technically been in place since the launch of Noble Projects, it was a placeholder for a more complex and fully-featured system that was planned but not yet implemented. Across the last couple weeks we saw some …

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Banished Bugs of January

Rejected plots weren’t refunding the invested silver or gold. They do now. The dates on “project list” had not been adapted to handle the new project timers. They have been adjusted now. Class and guild messenger approach has been fixed. They’re printing properly to the recipient now. A strange bug that was causing plants to …

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January Game Updates

As we reach the end of the month of January, it’s time to publish our soon-to-be routine devlog update! First and foremost we instated a game-wide ban on all TOR IP addresses. As none of our users currently log in through TOR, it shouldn’t have a noticeable impact. What it may do, however, is cut …

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WordPress Update

We have updated our WordPress software for the main website. Player blogs won’t be updated for another week to ensure everybody has the chance to adapt and switch themes if they need to. If you need a hand figuring out whether or not your blog theme will be incompatible with the newest version of WordPress, …

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