Category DevLog

April Game Updates

We had a smattering of long-standing bugs resolved (hopefully forever!) in April, including corpserot being incurable, the Seneschal’s inability to be the Court Favorite, doors not responding to owners’ commands, languages not pooling when spoken, ledgers being damaged by having pages erased, and the anonymous board deciding it was going to reveal names when a note was edited. Additionally, seeking the Brotherhood can be done with ‘seek brotherhood’ again.

An unexpected bug with portal objects failing to function was resolved early in the month, allowing folks to use them again. Several bugs with the bardic celebrate system were smoothed over, and the ability for bards to lower the prestige of a target – having not been in the design spec – was depreciated.

Still plugging away at tr...

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March Game Updates

Overall March was a quiet month for game changes, but the changes we got were pretty fantastic. For starters, the Storytelling System was expanded with some new commands: ounload, munload, and sgoback. Ounload and munload allow the Storyteller to unload objects and mobiles related to their story without Staff assistance. Sgoback allows the Storyteller to return to the last vnum they were in, allowing them to bounce back and forth between scenes without remembering names. Additionally, The displays of smload and soload were revised for neatness – the multi-line format was changed to print each item on its own line, which we hope will greatly improve readability.

The massive HELP TIMELINE helpfile was trimmed down for readability, as it was getting to the point of being nearly ten pages...

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February Game Updates

We had a couple roll-backs on code changes that are worth delving into. The first was to revert the change that caused a player’s retainers to sit or be left behind when the owner mounted. The second was to revert the change that wiped IC activity game-wide every two weeks. It decays over time again, like it used to. This should also resolve the “There are no GLs active, you get automatically guilded!” issues from cropping up every two weeks.

By player request, “idle follow” now works on players who are sitting or resting, allowing the idlers out there to be walked out whether they’re standing or not. This combined with “idle_kick” should cover most idler situations in private spaces.

We solidified the costs of Staff loading books for players and created some policies around when a...

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Banished Bugs of January

Rejected plots weren’t refunding the invested silver or gold. They do now.

The dates on “project list” had not been adapted to handle the new project timers. They have been adjusted now.

Class and guild messenger approach has been fixed. They’re printing properly to the recipient now.

A strange bug that was causing plants to be tended when looked at has been resolved.

A bug preventing locked containers from being unlocked in lawful areas has been resolved.

The real identities of mail profile owners were being revealed when the letters were posted into ledgers. This has been resolved with vengeance.

The “support history” command was showing the total IP of third parties. It doesn’t do that anymore.

To allow players to format their gambits, the content is now put into a...

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January Game Updates

As we reach the end of the month of January, it’s time to publish our soon-to-be routine devlog update!

First and foremost we instated a game-wide ban on all TOR IP addresses. As none of our users currently log in through TOR, it shouldn’t have a noticeable impact. What it may do, however, is cut back on the occasional trolling escapades we see from time to time. They’re unfun to deal with for Staff and players, so we cut off their ability to do so (at least through TOR).

Early in the month it was noticed that we were missing several help files in the commodities section. These were filled out with information on the various herbs, spices, and plants a citizen of Lithmore might encounter.

The old “help player ” command has been updated to “help character ” to better reflect the ...

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