"finish" for human NPCs

Ideas that have been discussed, approved, and are awaiting implementation.

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Applesauce
Posts: 291
Joined: Sat Feb 02, 2013 11:13 pm

Tue Oct 29, 2013 9:40 pm

I would like to suggest that human NPCs (such as the selectively aggressive Southside mobs) only get incapacitated when you beat them in combat, and you have to actually FINISH them the same way you would a PC. Otherwise they eventually heal and get back up.

Geras
Posts: 1092
Joined: Sun Sep 11, 2011 8:50 pm

Wed Oct 30, 2013 12:01 am

Perhaps when they heal and get back up they could be non-aggressive for a little bit too.

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Inertia
Posts: 181
Joined: Sun Feb 17, 2013 9:24 pm

Wed Oct 30, 2013 6:34 pm

I'm very much a fan of this idea. Anything that makes them feel more like living breathing members of society with dreams and fears and less like mobs is a step in the right direction. Remember the Red Shirts are people, too!

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Lei
Posts: 174
Joined: Sun Jan 09, 2011 1:32 pm
Discord Handle: Lei#3876

Wed Oct 30, 2013 8:46 pm

Like.
Old As Dirt

Gavin
Posts: 51
Joined: Tue Jan 03, 2012 9:07 pm

Thu Nov 21, 2013 4:37 pm

Yeah, "like" too.

I like the idea of being able to just RP out non-lethal ends to encounters. If I get jumped in Southside, for instance, I may just beat the crap out of someone, but I'm not going to stab them. So if they're KO'd, I can pretend that they scurried off with a broken nose.

Same with bodyguards. I consider them "real" NPCs, so I wouldn't want them offable without murderous intent!

Applesauce
Posts: 291
Joined: Sat Feb 02, 2013 11:13 pm

Thu Sep 25, 2014 3:04 am

Ping to bring this back on the radar. It would be super cool, not only for Southside but for human mobs in general, to be able to fight and not kill as one might an animal.

Dice
Posts: 479
Joined: Wed Sep 21, 2011 6:15 pm

Thu Sep 25, 2014 9:00 am

Please, please, please. I can't count the number of plot problems this has led to!

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Fri Sep 26, 2014 8:44 am

I don't mind it; I'm not sure I remember why NPCs are different here. I'll investigate that before making a final decision, but I'm not against this change.

Applesauce
Posts: 291
Joined: Sat Feb 02, 2013 11:13 pm

Tue Sep 30, 2014 11:12 pm

I wouldn't even mind having to "finish" animals, basically just making everything non-fatal by default.

Or maybe an autofinish flag so we can turn it on for hunting, and off for... not hunting.

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Inertia
Posts: 181
Joined: Sun Feb 17, 2013 9:24 pm

Tue Sep 30, 2014 11:16 pm

I wouldn't mind having to finish animals either - and not just because they've died and I kept swinging, starting combat with a second critter before. *ahem*

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