"finish" for human NPCs
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- Posts: 291
- Joined: Sat Feb 02, 2013 11:13 pm
I would like to suggest that human NPCs (such as the selectively aggressive Southside mobs) only get incapacitated when you beat them in combat, and you have to actually FINISH them the same way you would a PC. Otherwise they eventually heal and get back up.
Yeah, "like" too.
I like the idea of being able to just RP out non-lethal ends to encounters. If I get jumped in Southside, for instance, I may just beat the crap out of someone, but I'm not going to stab them. So if they're KO'd, I can pretend that they scurried off with a broken nose.
Same with bodyguards. I consider them "real" NPCs, so I wouldn't want them offable without murderous intent!
I like the idea of being able to just RP out non-lethal ends to encounters. If I get jumped in Southside, for instance, I may just beat the crap out of someone, but I'm not going to stab them. So if they're KO'd, I can pretend that they scurried off with a broken nose.
Same with bodyguards. I consider them "real" NPCs, so I wouldn't want them offable without murderous intent!
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- Posts: 291
- Joined: Sat Feb 02, 2013 11:13 pm
Ping to bring this back on the radar. It would be super cool, not only for Southside but for human mobs in general, to be able to fight and not kill as one might an animal.
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- Posts: 291
- Joined: Sat Feb 02, 2013 11:13 pm
I wouldn't even mind having to "finish" animals, basically just making everything non-fatal by default.
Or maybe an autofinish flag so we can turn it on for hunting, and off for... not hunting.
Or maybe an autofinish flag so we can turn it on for hunting, and off for... not hunting.
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