Game Rules & Standards

The Rules

There are only three rules on TI Legacy:

  • Please obey the staff and respect their ownership of the game. TI Legacy is a private system owned, paid for, and volunteered on by staff. Visiting TI is like visiting our home, so what we say goes. This is pretty standard for games of this genre, so whilst it does sadden us to expressly say it, we feel it’s only fair to be transparent with our expectations in this regard.
  • Please exercise common sense, maturity and courtesy towards others. If something goes against the spirit of RP and OOC goodwill to your fellow players, if it is against common human ethics, if it goes against established TI Legacy culture, if it is bad for the game environment, or if it is offensive to the owners of the system, it will get you into trouble with staff, even if it is not definitively wrong per se.
  • Role-play is the sole defining purpose of TI Legacy. Everything players do ICly must be backed up by RP, from buying items to teaching to killing other players. If something changes your character, it should be backed by role-play, be it their code status or opinion. Players may ignore code constraints if they do not support RP (for example, emote deaths, deciding if a person found a dagger when searching you, etc, is completely acceptable), provided your RP partners agree to allow it. Players are only constrained by code when their RP partners are not amenable to it (usually in cases where this confers an inappropriate advantage to another player).

Beyond these rules, there are a series of files in the Help Policy category that show historical decisions and play standards. These policy files are more like criteria and processes we’ve developed for managing the game than rules. However, there are two exceptions we highly recommend players familiarize themselves with: HELP POLICY PKILL and HELP POLICY CNOTES.

Breaches: Should the rules not be obeyed, the staff of TI Legacy reserve the right to remove pfiles, enact punishments, place bans, and otherwise limit the ability of persons to connect to this game as we see fit in the enforcement of the games policies and the rules.

Values

Be At Your Best With Everyone

This is a game, and everyone that comes here does so to enjoy it. Be mindful of others feelings and wishes, be respectful and friendly, and maintain an environment that sustains these values. It is your responsibility to watch yourself; leave others to others. If an issue arises, be polite, and contact a staff member if it becomes necessary.

Roleplay and Character Knowledge

In-Character and Out-Of-Character knowledge are separate, and must be kept separate. Maintain these channels and limit content to where it belongs. If this is difficult, use cnotes and remember notes to document character knowledge and sources.

Murder and Character Death

Players put much time and effort into their characters, and out of both courtesy and realism, player killing should be reserved only as a last resort. Creative, non-death punishments are always encouraged. If murder does come up, use cnotes to document intent and motive at least twenty four hours prior. If you are a victim, the death is just that: it ends your involvement in the roleplay. Alternate characters shouldn’t be involved or seek revenge, but instead start a clean slate. If there is a policy concern regarding the death, contact a staff member.

System Abuse And Unfair Advantage

Bug discoveries should be reported immediately, not toyed with or abused. Testing and investigating is left to staff and at their request. Similarly, triggers give an unfair advantage and should not be used save as outlined in HELP POLICY SCRIPTS. Reimbursements are not guaranteed, and neither should they be expected.

The World And You

Your character sheet is you and the truth of your character. If in question, defer to the coded details of your character, always. The world is low fantasy with all factors of realism bearing to this. Be realistic to your character and to the world. Upon that, be considerate to others and respect their influence and own characters abilities.

Special Scenarios And Concerns

Props, defined as items that have no function beyond roleplay extension, such as a fork or ladder are allowed in roleplay. If a code issue does come up about the item, it is a prop, and it offers no assets in the code. For example, a prop cutting knife may assist in roleplaying cutting an apple, but you cannot fight with it if it is not an actual item. In contrast, if you find yourself restricted by code, unless it is a bug, then you are restricted. For captivity concerns, see the file on captivity, and limit escapes to staff facilitation. Remember, just because virtual people are not coded, consideration should always be given to them. The crux of this policy is that you can RP whatever you like that codewise does not exist until or unless it gives you an advantage that you codewise do not have.

Contributions And Copyright

Submissions to The Inquisition belong to the game. While we’re grateful for your content, as part of submitting, you agree that copyright, theme and content are under ownership of the MUD (The Inquisition). If you have concerns or seek permission of use, contact a staff member.

Responsibilities

Every player is responsible for their own actions and ensuring their actions fit within the boundaries of the rules. If you have any concerns or feel a policy issue may be in question, always ask first before taking an action. All actions where a dispute arises will be reviewed according to policy, so it may behoove a player to become familiar with TI’s policies.