• March 14, 2012 /  OOC

    Julea’s tale was always a love story.

    At first, it was all about her getting over the loss of someone who meant more to her than anything, and who she had just given up everything for. Her struggle with accepting it. Her rage when she was unable to cope and her drinking. She purposefully lived dangerously, because she felt she had nothing to lose, which is why she hunted as she did. She was getting past it slowly, the drinking slowed down and she started to work on other methods to cope (remember seeing her breathing in/out a lot?). She was also constantly trying to find a family and somewhere to be accepted.

    She eventually was able to finally get past her loss the night of the Masquerade dinner, when she danced with the Fox. Which was the first time she had danced since the loss of her bethrothed. Her first real night of happiness that ended with things going so wrong with her arrest at the end.

    Eventually, through the near daily visits, she found herself falling in love with someone she shouldn’t: The Cardinal, which ultimately resulted in her death. It surprised her as much as anyone. She didn’t want to. And she had an argument with the one she referred to as the Hawk, about how wrong he was for her. How he couldn’t be any more wrong for her. How it must of been some kind of joke by Dav to consider a love match between two people so drastically different. He managed to convince her of the Truth of it though.

    She tried to do the right thing and step back and let him go and wrote him a letter. But after losing her bethrothed, it was more pain than she could bare and she went back to him. And of course, he stepped down from his position as Cardinal. She knew, when that happened, that it was quite likely that those vultures who hounded her constantly would soon circle in. But in her mind, just a few weeks of happiness finally would be worth it. In the end though, she got one day.

    She was Tubori through and through. She didn’t really get why there was such a fuss about her most of the time. And why the vultures hunted her as they did so constantly. In the end, she just wanted to be left alone. To get a chance to be happy with someone she considered her soulmate. It was almost funny, people credited her with being a lot more deceptive than she actually was half the time.

    ———————————————————–

    As a player, I ensured Julea wasn’t flawless. It wasn’t about winning, it was always about the story and the character development. I ensured she made mistakes and was flawed. She was not all knowing. She did not act on every piece of information, just because it was codely presented to her. She forgot things. She made a couple of bad judgement calls. Just like normal people do.

    There are more details in the passworded post below. If you want it, just ask. My contact details are also in a previous post too.

    Julea’s story, hasn’t ended here, and I’m still playing her from the point just before capture with the idea she got away (as she may well of done if we hadn’t of had follow-issues). And likely will continue to play her for a while. I just wish that could of been on TI. I had a lot of plot stuff that I had planned out that was going to develop over time, many of which involved characters on TI. I know. Stupid of me to do that sort of thing. But I’m not used to playing on a world like TI. It would of been better for me to put less time into her background and character and plots, not planned her out, and played to win.

    I have always kept characters for the long term. One of my other favourite characters was created in 2003, and saw almost seven years of play. I like the long arcing story lines that develop over time to give a character history.

    I admit after the issues that arose in the last two weeks of play and ultimately that final scene, I do not think I could ever play on TI again. It fills me with a kind of bad feeling and dread that is hard to explain. I do feel let down. I know I made some mistakes myself, but I was a newbie to that sort of scene. I had no idea what options were open to me with regards staff help, or what would be considered wrong. I was upset with the code issues I was having, and trust me, if the above had not of happened, I would not likely of osay’d my intention to go link dead and done so. I’m not the sort of person who generally ‘fades’ scenes. 😉 I have played combat scenes before, where death has been an option and this was nothing like it anything I had played in before.

    Anyways. If any are interested in reading it, I’ll probably set up a blog somewhere for Julea, and her continued story. It probably isn’t appropriate for me to keep posting here non-TI stuff though. So if/when I get that sorted, I’ll post up a link for those interested.

    Posted by Stormy @ 8:54 am