Re: Balance: Knights vs Mages
Posted: Wed Mar 21, 2012 8:56 pm
				
				"Jei,
You raise fair points. I guess my response is that it seems silly (and
disappointing) for the most important skill to mages and thieves to me combat
ones, and their most important possessions being armour.
Suppose both thief guildskills and mage spells/abilities suffer penalties if
the mage or thief in question is wearing anything heavier than leather
armour. Would that address your concerns?"
-geras
First of all, I'm not sure that mages need armor. I'm not sure anyone needs it exactly, but it is something. Secondly, per the mattack thread mattack is going to shred right through armor, so actually that's another benefit I should have listed for the mages that I failed to. An armored knight vs. an armored mage with mattack and equal combat skills means, IMO, that the mage is going to win in single combat.
Secondly, I didn't exactly have a concern when I posted, I posted because I personally think mages get all the options of anyone else, plus magic, so there really isn't much in the way of 'unbalance' unless it's toward the Knights, everyone else. That being said, with my revised comment. Knights are able to basically arrest publically(whereas Mages would need to kidnap in secret) and that's their only benefit, codely. Mages will have mattack-> which cuts through right armor, though depending on how well piety actually serves as 'armor' to it is impossible for me to say right now. But at the moment that still comes across as a very big benefit. They also just plain get magic. A fair amount of it is instaneous, a fair amount of it, IMO is crazily overpowered in the right combination or if used in the right situations. I can't and won't get into those combinations here out of respect for people who haven't experienced magic, either from use or from firsthand expose(like me) but I don't think one on one that mages are at a disadvantage, personally.
Third, since you asked, yes I do think it would be nice if armor did mess up magic and sneak/hide skills. Sneak/hide skills at the very least are logical, armor is more of game balance, since Knights will have no armor piercing swords(and mages will have armor piercing magic) though in most fantasy settings magicians generally don't use armor too so I think just by convention alone it would be nice if it impeded their ability to do magic, but I'm not going to hold my breath on these thoughts.
"As far as being metal golems with lighting from their eyes and fire coming from
their mouths, yah obviously no. I'd rather have the lightning and fire but
not the armour and sword. IMHO a "powerful"/scary mage shouldn't just be an
imitation of a Knight who can also do some card tricks. It's the magic part
that should be important..."
-geras
Well, mages can essentially go without armor if they want, and eventually they won't need an actual weapon (mattack). So... it will be more magic focused, at least offensively. Maybe in lieu of 'platemail' mages can get access to some kind of weaker but magic based armor, like mage armor/shield for all you DND nerds like me. Of course, this introduces its own problems, which is now that the people who did spend the coin to buy armor are not only getting any benefit out of it because of mattack being armor piercing, but then mages would also get essentially 'free' armor. So.. eh.
"I believe there are two questions at hand.
Since knights and mages have the same access to the same combat and armor
systems, but mages also have magic, do the disadvantages of using magic equal
the benefits of magic (all is balanced), do the disadvantages of using magic
exceed the benefits of using magic (in favor of the knights), or do the
disadvantages of using magic pale in comparison to the benefits of using
magic (in favor of the mages)?"-temi
Being on the receiving end of offensive/debuffs several times in the past, combined with new combat, how armor works, etc. etc. I obviously feel like this is currently highly in favor of mages who choose to up their combat stats and wear armor, and that's before you guys finish mattack which will shred through Knight's armor. If you like, I can go into more detail on a staff-only post in game for specific spells that I think are pretty much broken, especially combined with the new system and upcoming mattack, but I don't feel comfortable stating them here for those who aren't aware of some of these abilities.
As Kinaed said, the real downside to using magic is risk, but at the moment I don't think that's a real big deal if the mage is careful to wear a mask and crap. It reduces to all but zero if they murder their target.
"The other question is different: do we give enough support for different
character themes? If you want to kill someone with high combat skills and
plate armor, do you have to yourself have high combat skills and plate armor?
Should you have to?" -temi
I think the real question here, as it has been throughout the thread, what is balanced? Mattack by mages removes the plate armor from the equation in terms of going after armored foes. Combat abilities? Well... yeah, I absolutely think you should have to, that or lure them into a trap. I think the notion of mages walking around with an invokeable(or whatever) 'I win button' spell would be incredibly unbalancing. Especially with combat as it is, it's no longer possible for 'good' guys to fell an opponent in a single blow, probably not even in five or so. That's plenty of time to fight back, flee, whatever. Some mage spells take a single command, have, AFAIK, no real defense skill that serves to protect you from them, and can leave you defenseless anywhere from RL minutes to RL hours to -permanently-.
As for thieves, eh. At the moment I'd still have to say yes. For the same reason temijul was pulled from mass production. If you make easy to make/get I win buttons they're going to get used and abused, and if you're on the receiving end of that kind of thing.. is that fun? I don't personally think so at all.
IMO, combatively/survivability speaking mages currently are very, very easy to make survive, even if cornered and unmasked. Granted, they can't go back to living 'normal' RP lives, but it still takes a lot longer now to take down a mage than a mage taking down a knight(assuming, again, the two characters are roughly equal in skills)
If you're going for different character themes, fine, but do they all need to be for the bad guys? Because as my earlier argument showed, combatively speaking, they -already- have an edge over knights/reeves of equal skill levels and equipment. IMO giving bad guys even more goodies is just going to unbalance it even further.
			You raise fair points. I guess my response is that it seems silly (and
disappointing) for the most important skill to mages and thieves to me combat
ones, and their most important possessions being armour.
Suppose both thief guildskills and mage spells/abilities suffer penalties if
the mage or thief in question is wearing anything heavier than leather
armour. Would that address your concerns?"
-geras
First of all, I'm not sure that mages need armor. I'm not sure anyone needs it exactly, but it is something. Secondly, per the mattack thread mattack is going to shred right through armor, so actually that's another benefit I should have listed for the mages that I failed to. An armored knight vs. an armored mage with mattack and equal combat skills means, IMO, that the mage is going to win in single combat.
Secondly, I didn't exactly have a concern when I posted, I posted because I personally think mages get all the options of anyone else, plus magic, so there really isn't much in the way of 'unbalance' unless it's toward the Knights, everyone else. That being said, with my revised comment. Knights are able to basically arrest publically(whereas Mages would need to kidnap in secret) and that's their only benefit, codely. Mages will have mattack-> which cuts through right armor, though depending on how well piety actually serves as 'armor' to it is impossible for me to say right now. But at the moment that still comes across as a very big benefit. They also just plain get magic. A fair amount of it is instaneous, a fair amount of it, IMO is crazily overpowered in the right combination or if used in the right situations. I can't and won't get into those combinations here out of respect for people who haven't experienced magic, either from use or from firsthand expose(like me) but I don't think one on one that mages are at a disadvantage, personally.
Third, since you asked, yes I do think it would be nice if armor did mess up magic and sneak/hide skills. Sneak/hide skills at the very least are logical, armor is more of game balance, since Knights will have no armor piercing swords(and mages will have armor piercing magic) though in most fantasy settings magicians generally don't use armor too so I think just by convention alone it would be nice if it impeded their ability to do magic, but I'm not going to hold my breath on these thoughts.
"As far as being metal golems with lighting from their eyes and fire coming from
their mouths, yah obviously no. I'd rather have the lightning and fire but
not the armour and sword. IMHO a "powerful"/scary mage shouldn't just be an
imitation of a Knight who can also do some card tricks. It's the magic part
that should be important..."
-geras
Well, mages can essentially go without armor if they want, and eventually they won't need an actual weapon (mattack). So... it will be more magic focused, at least offensively. Maybe in lieu of 'platemail' mages can get access to some kind of weaker but magic based armor, like mage armor/shield for all you DND nerds like me. Of course, this introduces its own problems, which is now that the people who did spend the coin to buy armor are not only getting any benefit out of it because of mattack being armor piercing, but then mages would also get essentially 'free' armor. So.. eh.
"I believe there are two questions at hand.
Since knights and mages have the same access to the same combat and armor
systems, but mages also have magic, do the disadvantages of using magic equal
the benefits of magic (all is balanced), do the disadvantages of using magic
exceed the benefits of using magic (in favor of the knights), or do the
disadvantages of using magic pale in comparison to the benefits of using
magic (in favor of the mages)?"-temi
Being on the receiving end of offensive/debuffs several times in the past, combined with new combat, how armor works, etc. etc. I obviously feel like this is currently highly in favor of mages who choose to up their combat stats and wear armor, and that's before you guys finish mattack which will shred through Knight's armor. If you like, I can go into more detail on a staff-only post in game for specific spells that I think are pretty much broken, especially combined with the new system and upcoming mattack, but I don't feel comfortable stating them here for those who aren't aware of some of these abilities.
As Kinaed said, the real downside to using magic is risk, but at the moment I don't think that's a real big deal if the mage is careful to wear a mask and crap. It reduces to all but zero if they murder their target.
"The other question is different: do we give enough support for different
character themes? If you want to kill someone with high combat skills and
plate armor, do you have to yourself have high combat skills and plate armor?
Should you have to?" -temi
I think the real question here, as it has been throughout the thread, what is balanced? Mattack by mages removes the plate armor from the equation in terms of going after armored foes. Combat abilities? Well... yeah, I absolutely think you should have to, that or lure them into a trap. I think the notion of mages walking around with an invokeable(or whatever) 'I win button' spell would be incredibly unbalancing. Especially with combat as it is, it's no longer possible for 'good' guys to fell an opponent in a single blow, probably not even in five or so. That's plenty of time to fight back, flee, whatever. Some mage spells take a single command, have, AFAIK, no real defense skill that serves to protect you from them, and can leave you defenseless anywhere from RL minutes to RL hours to -permanently-.
As for thieves, eh. At the moment I'd still have to say yes. For the same reason temijul was pulled from mass production. If you make easy to make/get I win buttons they're going to get used and abused, and if you're on the receiving end of that kind of thing.. is that fun? I don't personally think so at all.
IMO, combatively/survivability speaking mages currently are very, very easy to make survive, even if cornered and unmasked. Granted, they can't go back to living 'normal' RP lives, but it still takes a lot longer now to take down a mage than a mage taking down a knight(assuming, again, the two characters are roughly equal in skills)
If you're going for different character themes, fine, but do they all need to be for the bad guys? Because as my earlier argument showed, combatively speaking, they -already- have an edge over knights/reeves of equal skill levels and equipment. IMO giving bad guys even more goodies is just going to unbalance it even further.