Re: The future of the Physicians
Posted: Wed Jul 23, 2014 12:07 pm
I feel like this case is definitely different from, say, the leader of the merchants advocating to shut down. The thing about the Physicians is that they're not a core guild of the game, but one that's often come and gone throughout TI's history. They were re-opened by a player who just really wanted them to exist and from my perspective they have never thrived - just treating people isn't enough RP and the guild doesn't easily lend itself to other things. And I think having it as a coded guild makes it appear as if there is in fact a lot of easy RP to be had on the topic, which ends up discouraging people when they discover there's a glut of doctors.
I recognize we're probably not going to get the guild removed, but I feel like it's worth stating that at least one person really does feel it's not solely about the system but just a problem of 'what kind of RP purpose is "big" enough to justify a whole guild?' and 'what are the messages you send to players by having a coded guild'?
I recognize we're probably not going to get the guild removed, but I feel like it's worth stating that at least one person really does feel it's not solely about the system but just a problem of 'what kind of RP purpose is "big" enough to justify a whole guild?' and 'what are the messages you send to players by having a coded guild'?