Re: Coups
Posted: Wed Oct 23, 2013 5:30 am
A little warfare might be fun.
It's complex, yes, but realistically it's possible. It's only in the "the staff haven't figured out how to manage a plot like that without playing 'against' players in the pbase" sense that it's currently impossible - and that impossibility is definitely an OOC constraint on the IC world. Frankly, I do want huge plots with long lasting, serious consequences, but it's just hard to do within our framework at this time. Adding commands like this allows for some of that to be playable to a degree.
It's complex, yes, but realistically it's possible. It's only in the "the staff haven't figured out how to manage a plot like that without playing 'against' players in the pbase" sense that it's currently impossible - and that impossibility is definitely an OOC constraint on the IC world. Frankly, I do want huge plots with long lasting, serious consequences, but it's just hard to do within our framework at this time. Adding commands like this allows for some of that to be playable to a degree.