Re: "Things to Do" but for money-making?
Posted: Wed Aug 24, 2022 8:31 am
				
				Yeah the ones you create seemed to be priced at twice the amount? So, not even close to being affordable for me unfortunately.
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No, I'm talking about being unable to make a new asset that is tied to the economics metric. Were you maybe making an inverted Economics asset (iEconomics)? Because I can make those, too, at tier 2... but they're quite different since they do well when Economics is doing poorly. Which it never has been since I've started playing.Philly wrote: ↑Wed Aug 24, 2022 8:26 amIt's been a bit since I had to make one, but pretty sure you can create an asset with whatever metric you want. Just tested it and I was able to make an economics asset. Are you guys talking about the asset marketplace instead? Those are assets people decided to sell or went inactive with sold at a discount, so the desirable ones go quickly.
Code: Select all
bureaucracy_position Lawfulness          2      3000
vineyard             Morale              2      3000
food_stores          Health              2      3000
manor                Class Relations     2      3000
servant_training     Race Relations      2      3000
imports_trade        Race Relations      2      3000
crime_ring           iLawfulness         2      3000
distillery           iMorale             2      3000
drug_trade           iPiety              2      3000
interest             iEconomics          2      3000
caretaker_role       iInfrastructure     2      3000
tenement             iClass Relation     2      3000
charity              Piety               3      5000
noble_partnership    Race Relations      3      5000
imports_fleet        Race Relations      3      5000
criminal_organizatio iLawfulness         3      5000
bank                 iMorale             3      5000
cult                 iPiety              3      5000
monument_production  iInfrastructure     3      5000
slum_district        iInfrastructure     3      5000
clerk_job            Lawfulness          2      3000
entertainment_shop   Morale              2      3000
book_shop            Piety               2      3000
remedy_shop          Health              2      3000
farm                 Class Relations     2      3000
clothes_shop         Class Relations     2      3000
imports_shop         Race Relations      2      3000
contraband_shop      iLawfulness         2      3000
comforts_shop        iMorale             2      3000
bawdyhouse           iPiety              2      3000
staples_shop         iEconomics          2      3000
clinic               iHealth             2      3000
tavern               Morale              2      3000
tutor_job            Piety               1      1000
foreign_quarter_shop Race Relations      2      3000
retreat              iMorale             2      3000
business_takeover    iEconomics          2      3000
death_business       iInfrastructure     2      3000There's a limit on how many active characters can hold a certain metric asset. If people with them die/liquidate/go inactive, they'll become purchasable again.
Noble domains aren't solely economics. We try to spread them across a random variety of different metrics, to help spread out the incentives more widely. And try to gear them towards a specific 'problem' that the domain has, so it's easier for the noble to roleplay what's driving it.astronamika wrote: ↑Thu Aug 25, 2022 3:54 pmYeah, I could see how in theory tying assets to metrics would be a fun way to encourage influence/project activity, but in practice it just means some metrics will have more intangible value than others (eg economics, because noble domains are economics, meaning about 15% of the characters active right now came with a reason to pile on econ and keep iEconomics assets suppressed).
Once the "easy" assets have all been snapped up, newbies are at an automatic disadvantage, and iirc TI's biggest image problem has to do with perceived oldbie clique favouritism and oldbies dunking/flexing on newbies (not commenting on it here; relaying an observation).
Ooh, TIL! I'm decently satisfied with my assets & the guide atm then, so I'll hand it over to the players with more constructive feedback.Temi wrote: ↑Thu Aug 25, 2022 7:34 pmNoble domains aren't solely economics. We try to spread them across a random variety of different metrics, to help spread out the incentives more widely. And try to gear them towards a specific 'problem' that the domain has, so it's easier for the noble to roleplay what's driving it.astronamika wrote: ↑Thu Aug 25, 2022 3:54 pmYeah, I could see how in theory tying assets to metrics would be a fun way to encourage influence/project activity, but in practice it just means some metrics will have more intangible value than others (eg economics, because noble domains are economics, meaning about 15% of the characters active right now came with a reason to pile on econ and keep iEconomics assets suppressed).
Once the "easy" assets have all been snapped up, newbies are at an automatic disadvantage, and iirc TI's biggest image problem has to do with perceived oldbie clique favouritism and oldbies dunking/flexing on newbies (not commenting on it here; relaying an observation).
There's a lot of drift in this thread into assets... but coming back around: a noble or other fancy-pants who might not want the whole Urth to know they're poor can always make use of the alias command for a few things... It costs 100 silver, I think, but, like other tools, can be an investment in future benefits. Use it with the courier's office to create another identity. OP mentioned working on a book, and everyone here is a writer.... so... you can always advertise with that alias (or without!) offering services as a ghost writer or a poet. I've played a bard, and it wasn't always easy coming up with TI-specific material to sing and recite (and sometimes I can't find my magic writing creativity hat). Write love letters for shy beaus. Get crass, and go Bridgerton style by starting a gossip magazine with your fav troub, paying your delivery guy with the profits. Heck, make it a smut book for those saucy Vavardi lounging all around town. There's always blackmail, too. You had to do it, you were staaarving."Things to Do" but for money-making?
If you're poor, try beating down the church doors. Go find those Holy Inquisition bigwigs, point them to the Law of Charity and ask them for your payout. It's so totally thematic. Remember: if they don't help you and you're driven to wrack and ruin, it's their fault and the church said so. Then when they balk, ask them to assign you a wealthy noble benefactor. Go get that welfare check, baby, you deserve it.2. The Law of Charity - The Order must always work toward the betterment of
the lot of all through charity. Using the tithes of good citizens, the
Order is tasked with opposing poverty, suffering, ignorance and other evils
that drive souls to wrack and ruin.
3. The Law of Caring - The nobility, as they are set above the common
people, have a responsibility to their inferiors. It is the duty of the
nobility to offer guidance and charity to the common people. Additionally,
the nobility are charged to be stewards of the common's people welfare;
while courtesy and the dignity of a noble's position must be maintained,
abuse of commoners is not acceptable.