Re: Gambit Discussion!
Posted: Fri May 26, 2017 2:51 pm
I dislike gambits as well. It's too easy to manipulate the system, to bandwagon, and I've always been of the opinion that TI shouldn't be a democracy.
Rabek wrote:...staff seem keen to bend theme...
The fact is that someone has to take the shit for this. Staff see it as a player issue, and players want it to be a staff issue.Starfish wrote:...folks that do have that IC power and try to utilize it are seen by others as being 'party poopers' for 'ruining people's fun' when they try ICly to enforce things."
This is really the main point of this whole thread for me. Feelings on theme and policing theme aside, only staff members can approve gambits. So, if a non-thematic gambit or a gambit that has been made for "silly reasons" is approved and put into play, there's little we as players can do about it other than vote against it. I don't have a problem with gambits myself, but just because someone proposes a gambit doesn't necessarily mean it is going to be approved. So let people propose as many gambits as they want, if you ask me! Staff has final say either way. And "help gambit" is quite thorough on explaining that a gambit can be rejected and on what grounds it will be rejectedKinaed wrote:As for gambits - I like them. For the first time, we have a bloodless way to remove GLs. And maybe they need some tweaking to protect thematic players from being booted for silly reasons simply because someone dislikes them - and I'd love to hear ideas. Maybe even staff eyerolling when someone throws up what looks like a non-thematic gambit might be a place to start, or the weightings - but whereas the system might evolve, I think it's here to stay.