Re: What should happen to seeking?
Posted: Fri Mar 11, 2016 9:19 am
I voted for the entry level roles, but I think what we really need is a flexible paradigm that can incorporate a lot of these different ideas depending on the specific setup of the guild. So maybe something like...
* Entry-level roles in the game are opened up for 'purchase', but not higher roles except on rare occasion.
* You initiate seeking. It begins a one-week period of time during which people CAN anti-sponsor or sponsor you with reasons clearly provided in the command to give the GL some information/context.
* At the end of that period, the GL is able to make a final decision.
We worry about GLs only letting in their friends, but absolutely nothing keeps them from doing that now, if we're honest. It's not like people who are GLs' friends are getting turned away by sponsor interviews; probably what, 90% of seeker interviews end with a yes, if not more? Seeking really is a rubber stamp. And I personally prefer it that way to let newer players or PCs who are a bit Out There still get their chance. And on the converse, it's not like people who are well-loved are getting rejected by GLs right now - GLs tend to be super happy to get bodies in their guilds, especially competent ones.
I'm not a lazy person, and I'm pretty dang proactive in RP when I've got a goal to pursue, but I've had some horrible experiences trying to seek guilds, and I've had a lot of RP around seeking I didn't enjoy. I don't RP for the XP - I RP for the story. So, yes, I do prefer to be a little more selective about the kind of RP I get. There's not much story to be had in seeking interviews - especially not when they interrupt more meaningful RP, and not when you do them again and again and again for people who disappear. There's this big asymmetry where people join guilds expecting to be taught tons of lessons and given tons of time by their higher-ups, and then after you've invested that time and energy they don't even stick around to give back to the next generation. Doing anything to lessen that burden would really make me a lot happier.
* Entry-level roles in the game are opened up for 'purchase', but not higher roles except on rare occasion.
* You initiate seeking. It begins a one-week period of time during which people CAN anti-sponsor or sponsor you with reasons clearly provided in the command to give the GL some information/context.
* At the end of that period, the GL is able to make a final decision.
We worry about GLs only letting in their friends, but absolutely nothing keeps them from doing that now, if we're honest. It's not like people who are GLs' friends are getting turned away by sponsor interviews; probably what, 90% of seeker interviews end with a yes, if not more? Seeking really is a rubber stamp. And I personally prefer it that way to let newer players or PCs who are a bit Out There still get their chance. And on the converse, it's not like people who are well-loved are getting rejected by GLs right now - GLs tend to be super happy to get bodies in their guilds, especially competent ones.
I'm not a lazy person, and I'm pretty dang proactive in RP when I've got a goal to pursue, but I've had some horrible experiences trying to seek guilds, and I've had a lot of RP around seeking I didn't enjoy. I don't RP for the XP - I RP for the story. So, yes, I do prefer to be a little more selective about the kind of RP I get. There's not much story to be had in seeking interviews - especially not when they interrupt more meaningful RP, and not when you do them again and again and again for people who disappear. There's this big asymmetry where people join guilds expecting to be taught tons of lessons and given tons of time by their higher-ups, and then after you've invested that time and energy they don't even stick around to give back to the next generation. Doing anything to lessen that burden would really make me a lot happier.