Influence Spheres
Posted: Tue Jul 02, 2013 2:39 am
We're looking at ways to make influence points more valuable, and in that vein are considering making various spheres that people can buy into for special commands, and try to dominate for still more commands.
We're not sure what the 'game' to dominate them might look like, or how spheres would be built/maintained, but we're kinda looking at something maybe like the below, with the idea that the higher the level of your character's influence, the more commands they can use, with the 4th level of influence being locked away only for the 'leader' of the sphere.
Possible Influence Spheres:
Law
1st --> bar a room from people entering/leaving
2nd --> set a patrol (makes a room report crimes to the Reeve channel and Magic to Knights)
3rd --> summon Reeve mobs to whip someone
4th --> summon Reeve mobs to detain someone
Underworld
1st --> make illicit money, a small boost per OOC week
2nd --> strike a bounty in the system
3rd --> gang acceptance (thief NPCs ignore a flagged player)
4th --> gang attacks (thief NPCs attack a targetted player & mug them)
Economic
1st --> receive a stipend, a small boost per OOC week
2nd --> increase or decrease the cost of items of a given material
3rd --> look at a player's recent bank transaction history
4th --> blacklist a player from shops
Political
1st --> Investigate someone's supporters
2nd --> quash or spread an existing rumor
3rd --> uncover a rumor's code source
4th --> Drain another player's IP
5th --> Drain someone's influence in a sphere
We're not sure what the 'game' to dominate them might look like, or how spheres would be built/maintained, but we're kinda looking at something maybe like the below, with the idea that the higher the level of your character's influence, the more commands they can use, with the 4th level of influence being locked away only for the 'leader' of the sphere.
Possible Influence Spheres:
Law
1st --> bar a room from people entering/leaving
2nd --> set a patrol (makes a room report crimes to the Reeve channel and Magic to Knights)
3rd --> summon Reeve mobs to whip someone
4th --> summon Reeve mobs to detain someone
Underworld
1st --> make illicit money, a small boost per OOC week
2nd --> strike a bounty in the system
3rd --> gang acceptance (thief NPCs ignore a flagged player)
4th --> gang attacks (thief NPCs attack a targetted player & mug them)
Economic
1st --> receive a stipend, a small boost per OOC week
2nd --> increase or decrease the cost of items of a given material
3rd --> look at a player's recent bank transaction history
4th --> blacklist a player from shops
Political
1st --> Investigate someone's supporters
2nd --> quash or spread an existing rumor
3rd --> uncover a rumor's code source
4th --> Drain another player's IP
5th --> Drain someone's influence in a sphere