The Inquisition, The Unfair - Policy
Posted: Sun Feb 26, 2012 5:31 pm
I want to take a moment to reflect on the theme of The Inquisition and how it plays out for the sake of getting an understanding between staff and players about how this whole thing works. Mostly, I just want people to know what to expect from the staff because, frankly, I get the sense that people don't understand policy around things like getting arrested, being arrested, killing and being killed, when it comes to the very specific topic of Inquisitions (a key area of major thematic PK).
From the staff's perspective, there are only a handful of things that will cause us to step in and stop a player's Inquisition:
1. It is clear that the Inquisitor OOCly hates the player in question and is harassing them.
- We'd look to see the behavior of the Inq across the targetted player's alts, the IC reasoning presented, and if we feel that the Inquisitor is making up spurious justification for causing the player problems (as opposed to two alts seriously deserving it because the player is OOCly upset about their character's death, so acting out in revenge across alts).
2. The Inquisitor appears to have absolutely no, or extremely spurious, reasons for burning.
- We'd look to see what the reasoning is for an arrest. Generally, we're not okay with players getting burned (though we probably wouldn't say anything about simply arrested) for backtalk, but provided the reasoning on the part of the Inq is understandable and mostly realistic, the staff won't get involved.
3. There is a -gross- misrepresentation of theme going on. Examples:
- A lowly Inquisitor arrests a noble without the backing of the Grand Inquisitor or Cardinal.
- The Knights are arresting people without a warrant from the Order and no IC indicators of magery/heresy.
- The Order starts using their authority to patrol the streets like the City Guard.
Note: The staff are unlikely to just take it for granted that the above items warrant intervention, however - we simply reserve the right to. Most likely, we'd have a conversation to check with the players and so forth as to why these things are happening, and to explain the theme. We'll probably leave it alone anyway. Why? Because staff members want players to be able to own the theme as much as possible. It's perfectly okay for people to do things that are ICly 'wrong' so long as it's not in a manner that rewrites the behavior as a new, thematic standard of play. So, for example, if an Inq arrests a noble, and ought not to have - well, the Inq should be able to RP it out, maybe get into trouble, maybe get away with it. The only time the staff would step in, and probably not even ICly, is simply to correct everyone's frame of reference so it's known that this is not the standard of thematic behavior to prevent it from becoming the new theme. And, frankly, as staff, we find it hard to justify these interventions, so we genuinely try not to even in cases where there -might- be a genuine, game-impacting reason to do so. So far, we've always adopted a 'let's wait and see approach', even when we were concerned, and honestly, we feel it's paid off in terms of player happiness and great RP.
4. A player has been in jail for far too long, and it's clear that no efforts were made on the Inquisition's part to alleviate the issue.
- Yep, if a player is in jail forever, and the Inquisition doesn't attempt to RP with them, arrange a date to meet up and work through the issues that got the person arrested and so on, the staff just may let them out. Typically, this is around the two week mark when we see a heavy presence of the jailbird, no evidence of pboards or requests to sort a specific time, etc. At some stage, we just look at it and go 'this is enough, if the Inq wants this person so badly, they can restart at the bottom'.
However, if the Inq is making arrangements, does show up for when those arrangements are scheduled, or the player refuses to schedule a time, etc... well, the staff won't step in then.
There's a HELP CAPTIVITY in game if a player wishes to try to ICly escape whilst not in direct RP, btw. Have a look!
So, let's look at the flip side of the coin to discuss some reasons staff members won't step in, and when you might get into trouble expecting intervention:
1) A player believes the Inquisitor doesn't have enough evidence.
Sorry, guys, Inquisitors don't need evidence, they have authority.
So long as they're not burning someone for clearly OOC reasons as noted above, Inquisitors are not required (by policy) to prove that a player is a mage or heretic before burning them anymore than we tell other players that their reasons for PKilling someone are limited to A, B, or C. Inquisitors, like everyone else, are only required to prove that their actions and reasoning towards a player's burning is In Character. This is hard to swallow, especially because it's leads to burnings that may not feel 'fair'. But we have to remember, the theme of the game is designed for this conflict to occur.
Let me explain. We very carefully designed the game so that, unless a mage actually demonstrates their magic, there is no conclusive evidence of a magery. There just isn't. Why? Well, let's think about what this game is trying to represent - people in real life were burned as witches when, in real life, most of us accept that witchcraft doesn't pose any real threat. Are cows sometimes born deformed? Yes. But does this mean that Little Susie is boinking a demon? No. And yet, people still got burned irl. The Inquisition is about the mystery, and navigating those waters. The theme is also about power and how it is used and abused. Those things are perfectly okay.
And on that, I like it when players are kind to one another and respect each other's RP OOCly. Please remember not to do the "pot calling the kettle black"? Pretty please? I've listened to players OOCly say 'so and so is doing a bad inquisition b/c they don't have enough evidence on their target, but I want them to stop focusing on that one and start Inquisitioning the person I'm accusing of magery/heresy as soon as possible' - but the fundamental difference in the evidence behind both requests for an Inquisition was the same. The only difference was who the accusations were coming from. This is about keeping it all IC. From experience, I know that most Inquisitors are not OOCly targetting people, they're just ICly doing their job with the tools they have available to do it. If that wasn't the case, staff would be stepping in a lot more often as per above.
2) A player doesn't have enough time to RP out their burning.
Yesterday, I made a bad decision, one against the weight of history and precedent. I told a player who was being burned to drop link and told the Inquisitor to stand down because the player being burned said they didn't have enough time to RP out their burning (even though they'd told the Inquisitor in osays they "wouldn't let the Inquisitor burn them until someone specific had a chance to weigh in and protect them"). When the specific person logged in, sure enough, they were back and happy to continue (only 30 minutes later, for about a two hour scene), and sure enough, the specific person who logged in got involved and attempted to stop the burning. I actually don't have any proof that these players cooraborated OOCly, but I don't think I need to point out to anyone that this is pretty unfair to the Inquisitor and it changed the dynamic of what would have happened in the RP considerably.
Due to the nature of PK and death, it's pretty standard for players to attempt to stall saying they don't have time to enact their death, either hoping for something to save them or simply because they cannot take the final step of separation to let their character go. Because of the high frequency - I'd say a good 70% of cases (we're not talking peanuts here) - historically, we've always told the Inquisitor, "If a player drops link anytime after they've actually been sentenced to burn - burn them linkless." I know people don't like it, but it's the policy because of the huge amount of spurious "I have to go"s that come up, usually, clearly stalling... and that is RP avoidance.
This is easy for players to prevent if they really don't have time, however - when the RP starts (like when the Inquisitor walks into the room), long before a sentence is declared, ask each other up front how much time you each have available to play. Do not state something vague or casual to each other like "I have to go soon", say something explicit like, "I have thirty minutes, then I have to go." When the Inquisitor says, "Okay, let's go to the pyre," if this is when a player starts to protest time, they're out of luck. Thus, the Inquisitor knows up front how much time they have, and if it's not enough time for what they need to do, they can negotiate with their RP partner when IS a good time. They can also say "Look, this is really dragging out. We only have 10 minutes left, I'll be honest with you, this is going to a burning, so let's just get it over with." This also works both ways. If a prisoner can't get seen within an OOC week, the staff sit up and take notice, and will start harassing the Order to handle a player's case. We reduce the QP cost to enact an escape, and all sorts of things, up to and including simply letting them out of jail with a thumb to the Inquisitors for not doing their job. In short, when a character's life is in the balance, this is not a time for people to dick around with one another, and we do not tolerate it.
I know I'm going to get some comments like "what if my house caught fire and I really had to go just then" - well, the official answer to that is "Sorry, that does suck, and we know it. Sometimes, however, life isn't fair. The Inq really has the power and authority in this sitation to burn someone, and there's not much the burn-ee can do about it, so their being OOCly present isn't really necessary and wouldn't change anything. As too many people have houses that catch fire right at that moment, we've made a policy that, stinky as it is, addresses a material game need to get on with things." So, with this post everyone is forewarned about how we expect these things to go down.
Thanks for taking the time to read, and I hope it clarified the staff stance on these issues. If you have any questions or comments, I'm happy to field them below.
From the staff's perspective, there are only a handful of things that will cause us to step in and stop a player's Inquisition:
1. It is clear that the Inquisitor OOCly hates the player in question and is harassing them.
- We'd look to see the behavior of the Inq across the targetted player's alts, the IC reasoning presented, and if we feel that the Inquisitor is making up spurious justification for causing the player problems (as opposed to two alts seriously deserving it because the player is OOCly upset about their character's death, so acting out in revenge across alts).
2. The Inquisitor appears to have absolutely no, or extremely spurious, reasons for burning.
- We'd look to see what the reasoning is for an arrest. Generally, we're not okay with players getting burned (though we probably wouldn't say anything about simply arrested) for backtalk, but provided the reasoning on the part of the Inq is understandable and mostly realistic, the staff won't get involved.
3. There is a -gross- misrepresentation of theme going on. Examples:
- A lowly Inquisitor arrests a noble without the backing of the Grand Inquisitor or Cardinal.
- The Knights are arresting people without a warrant from the Order and no IC indicators of magery/heresy.
- The Order starts using their authority to patrol the streets like the City Guard.
Note: The staff are unlikely to just take it for granted that the above items warrant intervention, however - we simply reserve the right to. Most likely, we'd have a conversation to check with the players and so forth as to why these things are happening, and to explain the theme. We'll probably leave it alone anyway. Why? Because staff members want players to be able to own the theme as much as possible. It's perfectly okay for people to do things that are ICly 'wrong' so long as it's not in a manner that rewrites the behavior as a new, thematic standard of play. So, for example, if an Inq arrests a noble, and ought not to have - well, the Inq should be able to RP it out, maybe get into trouble, maybe get away with it. The only time the staff would step in, and probably not even ICly, is simply to correct everyone's frame of reference so it's known that this is not the standard of thematic behavior to prevent it from becoming the new theme. And, frankly, as staff, we find it hard to justify these interventions, so we genuinely try not to even in cases where there -might- be a genuine, game-impacting reason to do so. So far, we've always adopted a 'let's wait and see approach', even when we were concerned, and honestly, we feel it's paid off in terms of player happiness and great RP.
4. A player has been in jail for far too long, and it's clear that no efforts were made on the Inquisition's part to alleviate the issue.
- Yep, if a player is in jail forever, and the Inquisition doesn't attempt to RP with them, arrange a date to meet up and work through the issues that got the person arrested and so on, the staff just may let them out. Typically, this is around the two week mark when we see a heavy presence of the jailbird, no evidence of pboards or requests to sort a specific time, etc. At some stage, we just look at it and go 'this is enough, if the Inq wants this person so badly, they can restart at the bottom'.
However, if the Inq is making arrangements, does show up for when those arrangements are scheduled, or the player refuses to schedule a time, etc... well, the staff won't step in then.
There's a HELP CAPTIVITY in game if a player wishes to try to ICly escape whilst not in direct RP, btw. Have a look!
So, let's look at the flip side of the coin to discuss some reasons staff members won't step in, and when you might get into trouble expecting intervention:
1) A player believes the Inquisitor doesn't have enough evidence.
Sorry, guys, Inquisitors don't need evidence, they have authority.
So long as they're not burning someone for clearly OOC reasons as noted above, Inquisitors are not required (by policy) to prove that a player is a mage or heretic before burning them anymore than we tell other players that their reasons for PKilling someone are limited to A, B, or C. Inquisitors, like everyone else, are only required to prove that their actions and reasoning towards a player's burning is In Character. This is hard to swallow, especially because it's leads to burnings that may not feel 'fair'. But we have to remember, the theme of the game is designed for this conflict to occur.
Let me explain. We very carefully designed the game so that, unless a mage actually demonstrates their magic, there is no conclusive evidence of a magery. There just isn't. Why? Well, let's think about what this game is trying to represent - people in real life were burned as witches when, in real life, most of us accept that witchcraft doesn't pose any real threat. Are cows sometimes born deformed? Yes. But does this mean that Little Susie is boinking a demon? No. And yet, people still got burned irl. The Inquisition is about the mystery, and navigating those waters. The theme is also about power and how it is used and abused. Those things are perfectly okay.
And on that, I like it when players are kind to one another and respect each other's RP OOCly. Please remember not to do the "pot calling the kettle black"? Pretty please? I've listened to players OOCly say 'so and so is doing a bad inquisition b/c they don't have enough evidence on their target, but I want them to stop focusing on that one and start Inquisitioning the person I'm accusing of magery/heresy as soon as possible' - but the fundamental difference in the evidence behind both requests for an Inquisition was the same. The only difference was who the accusations were coming from. This is about keeping it all IC. From experience, I know that most Inquisitors are not OOCly targetting people, they're just ICly doing their job with the tools they have available to do it. If that wasn't the case, staff would be stepping in a lot more often as per above.
2) A player doesn't have enough time to RP out their burning.
Yesterday, I made a bad decision, one against the weight of history and precedent. I told a player who was being burned to drop link and told the Inquisitor to stand down because the player being burned said they didn't have enough time to RP out their burning (even though they'd told the Inquisitor in osays they "wouldn't let the Inquisitor burn them until someone specific had a chance to weigh in and protect them"). When the specific person logged in, sure enough, they were back and happy to continue (only 30 minutes later, for about a two hour scene), and sure enough, the specific person who logged in got involved and attempted to stop the burning. I actually don't have any proof that these players cooraborated OOCly, but I don't think I need to point out to anyone that this is pretty unfair to the Inquisitor and it changed the dynamic of what would have happened in the RP considerably.
Due to the nature of PK and death, it's pretty standard for players to attempt to stall saying they don't have time to enact their death, either hoping for something to save them or simply because they cannot take the final step of separation to let their character go. Because of the high frequency - I'd say a good 70% of cases (we're not talking peanuts here) - historically, we've always told the Inquisitor, "If a player drops link anytime after they've actually been sentenced to burn - burn them linkless." I know people don't like it, but it's the policy because of the huge amount of spurious "I have to go"s that come up, usually, clearly stalling... and that is RP avoidance.
This is easy for players to prevent if they really don't have time, however - when the RP starts (like when the Inquisitor walks into the room), long before a sentence is declared, ask each other up front how much time you each have available to play. Do not state something vague or casual to each other like "I have to go soon", say something explicit like, "I have thirty minutes, then I have to go." When the Inquisitor says, "Okay, let's go to the pyre," if this is when a player starts to protest time, they're out of luck. Thus, the Inquisitor knows up front how much time they have, and if it's not enough time for what they need to do, they can negotiate with their RP partner when IS a good time. They can also say "Look, this is really dragging out. We only have 10 minutes left, I'll be honest with you, this is going to a burning, so let's just get it over with." This also works both ways. If a prisoner can't get seen within an OOC week, the staff sit up and take notice, and will start harassing the Order to handle a player's case. We reduce the QP cost to enact an escape, and all sorts of things, up to and including simply letting them out of jail with a thumb to the Inquisitors for not doing their job. In short, when a character's life is in the balance, this is not a time for people to dick around with one another, and we do not tolerate it.
I know I'm going to get some comments like "what if my house caught fire and I really had to go just then" - well, the official answer to that is "Sorry, that does suck, and we know it. Sometimes, however, life isn't fair. The Inq really has the power and authority in this sitation to burn someone, and there's not much the burn-ee can do about it, so their being OOCly present isn't really necessary and wouldn't change anything. As too many people have houses that catch fire right at that moment, we've made a policy that, stinky as it is, addresses a material game need to get on with things." So, with this post everyone is forewarned about how we expect these things to go down.
Thanks for taking the time to read, and I hope it clarified the staff stance on these issues. If you have any questions or comments, I'm happy to field them below.