Support System Overhaul
Posted: Sat Nov 13, 2021 5:45 pm
Greetings,
Staff were discussing the point raised by players that the subvert system requires RPxp to initiate, but support does not, and is this discrepancy intentional/okay?
We have a short term fix in the queue for this, but the discussion in general led us to consider that perhaps we need to replace or revamp the support/subvert system on the whole.
The original concept was to give players another route of social combat that 1) allowed players to take against other players that were not PKill-oriented when it came to things like GLs having power over them, and 2) to create a system that ebbed and flowed with the current status of the social scene (as opposed to being an accumulative system that puts older players on top with no maintenance required). Rock paper scissors instead of accumulative, so to speak.
In any case, it's probably not the best implementation it could be, so what would you replace it with? Or what changes would you make to make it better?
Staff were discussing the point raised by players that the subvert system requires RPxp to initiate, but support does not, and is this discrepancy intentional/okay?
We have a short term fix in the queue for this, but the discussion in general led us to consider that perhaps we need to replace or revamp the support/subvert system on the whole.
The original concept was to give players another route of social combat that 1) allowed players to take against other players that were not PKill-oriented when it came to things like GLs having power over them, and 2) to create a system that ebbed and flowed with the current status of the social scene (as opposed to being an accumulative system that puts older players on top with no maintenance required). Rock paper scissors instead of accumulative, so to speak.
In any case, it's probably not the best implementation it could be, so what would you replace it with? Or what changes would you make to make it better?