Moar Wilderness?

Talk about anything TI here! Also include suggestions for the game, website, and these forums.
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Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Fri Oct 30, 2020 10:03 pm

I am not keen to expand the grid significantly, though we were working on a secret project that would do so in a certain way.

However, I would be super happy if people wandering around felt like a place was a bit bland and were to typo something like "Could we have some lore here?" or "Would be cool if there was a way to hide in the closet here" or something. Give us ideas on the typo board as you wander around, and if we use them, we'll award a QP. Thanks!

Posts: 1074
Joined: Sun Sep 11, 2011 8:50 pm

Fri Nov 25, 2022 11:05 pm

Is there an interest in revisiting this? Also very grateful for the recent additions.

Posts: 1074
Joined: Sun Sep 11, 2011 8:50 pm

Fri Nov 25, 2022 11:10 pm

I should add the motivations have changed - mages hiding is more solid right now. But there's much more of an exploration/forage/hunt scene which would love the wilderness IMHO. And I figure if there's an openess we could brainstorm ideas here? (I believe the sewers and the roof grid came out of a similar brainstorm)

Edit: should i just make a new thread?

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