Acrobatics
Posted: Sat Dec 17, 2016 10:29 pm
Hello! I noticed that there is currently no coded skill for acrobatics in game, and I felt I could offer some guidelines based on Dexterity for acrobatic manuevers. Feel free to say if you feel like there needs to be any changes or simply to ignore them, they are just something I felt could be a useful tool for rp for those interested. Here is a list I came up with so far.
Rolling for Dex: These are if you wish to roll for a manuever, what you would hope to get on a roll to successfully complete it.
25: Cartwheel
40: Handstand
50: Backflip, Landing gracefully from a fall
60: Front flip, general Trapeze style stuff (swinging on bars, balancing on ropes, etc)
70: Successive front/backflips in midair, balancing on small points such as fence posts
80: Take a few steps running along a wall
90: Take a few steps running directly up a wall
Dex Stat: These are guidelines for what would be an automatic success if you have a certain amount of Dex at all, eventually you simply won't fail cartwheels unless you wish to roll for them after all.
50 Dex: Consecutive Carthweels
60 Dex: Walking on Hands
70 Dex: Backflips
80 Dex: Frontflips
90 Dex: General Trapeze style stuff, Balancing on Small points
95 Dex: Wallrunning horizontally or vertically, limited to a max of around 3 steps either way
Fairly new to the game (First post, whoo!) so I might have misjudged some of the requisites, so as I said feel free to post thoughts! I will edit the list as neccessary for additions/changes
Rolling for Dex: These are if you wish to roll for a manuever, what you would hope to get on a roll to successfully complete it.
25: Cartwheel
40: Handstand
50: Backflip, Landing gracefully from a fall
60: Front flip, general Trapeze style stuff (swinging on bars, balancing on ropes, etc)
70: Successive front/backflips in midair, balancing on small points such as fence posts
80: Take a few steps running along a wall
90: Take a few steps running directly up a wall
Dex Stat: These are guidelines for what would be an automatic success if you have a certain amount of Dex at all, eventually you simply won't fail cartwheels unless you wish to roll for them after all.
50 Dex: Consecutive Carthweels
60 Dex: Walking on Hands
70 Dex: Backflips
80 Dex: Frontflips
90 Dex: General Trapeze style stuff, Balancing on Small points
95 Dex: Wallrunning horizontally or vertically, limited to a max of around 3 steps either way
Fairly new to the game (First post, whoo!) so I might have misjudged some of the requisites, so as I said feel free to post thoughts! I will edit the list as neccessary for additions/changes