The Noble Projects Spec
Posted: Thu Sep 27, 2018 6:30 am
Overview:
The goal of the Noble Projects Spec is to give noble characters the unique ability to kick off projects that will alter city metrics directly over the course of two weeks.
This should encourage nobles to be seen as the city movers and shakers as well as give them RP opportunities by seeking support for their projects.
In a general sense, it works by a noble (potentially City Council Members only?) defining a project and linking it to a city metric. They can specify how much of a shift they want to attempt, and the game will calculate the IP necessary for the project to succeed, and the time period in which they have to apply the necessary IP to the project.
Projects will be publicly visible, and players can either support or subvert a project. If the project succeeds, and IC Event will post proclaiming success. If it fails, either nothing will happen, or detractors can post their own IC Event post.
The goal of the Noble Projects Spec is to give noble characters the unique ability to kick off projects that will alter city metrics directly over the course of two weeks.
This should encourage nobles to be seen as the city movers and shakers as well as give them RP opportunities by seeking support for their projects.
In a general sense, it works by a noble (potentially City Council Members only?) defining a project and linking it to a city metric. They can specify how much of a shift they want to attempt, and the game will calculate the IP necessary for the project to succeed, and the time period in which they have to apply the necessary IP to the project.
Projects will be publicly visible, and players can either support or subvert a project. If the project succeeds, and IC Event will post proclaiming success. If it fails, either nothing will happen, or detractors can post their own IC Event post.