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"finish" for human NPCs
Posted: Tue Oct 29, 2013 9:40 pm
by Applesauce
I would like to suggest that human NPCs (such as the selectively aggressive Southside mobs) only get incapacitated when you beat them in combat, and you have to actually FINISH them the same way you would a PC. Otherwise they eventually heal and get back up.
Re: "finish" for human NPCs
Posted: Wed Oct 30, 2013 12:01 am
by Geras
Perhaps when they heal and get back up they could be non-aggressive for a little bit too.
Re: "finish" for human NPCs
Posted: Wed Oct 30, 2013 6:34 pm
by Inertia
I'm very much a fan of this idea. Anything that makes them feel more like living breathing members of society with dreams and fears and less like mobs is a step in the right direction. Remember the Red Shirts are people, too!
Re: "finish" for human NPCs
Posted: Wed Oct 30, 2013 8:46 pm
by Lei
Like.
Re: "finish" for human NPCs
Posted: Thu Nov 21, 2013 4:37 pm
by Gavin
Yeah, "like" too.
I like the idea of being able to just RP out non-lethal ends to encounters. If I get jumped in Southside, for instance, I may just beat the crap out of someone, but I'm not going to stab them. So if they're KO'd, I can pretend that they scurried off with a broken nose.
Same with bodyguards. I consider them "real" NPCs, so I wouldn't want them offable without murderous intent!
Re: "finish" for human NPCs
Posted: Thu Sep 25, 2014 3:04 am
by Applesauce
Ping to bring this back on the radar. It would be super cool, not only for Southside but for human mobs in general, to be able to fight and not kill as one might an animal.
Re: "finish" for human NPCs
Posted: Thu Sep 25, 2014 9:00 am
by Dice
Please, please, please. I can't count the number of plot problems this has led to!
Re: "finish" for human NPCs
Posted: Fri Sep 26, 2014 8:44 am
by Kinaed
I don't mind it; I'm not sure I remember why NPCs are different here. I'll investigate that before making a final decision, but I'm not against this change.
Re: "finish" for human NPCs
Posted: Tue Sep 30, 2014 11:12 pm
by Applesauce
I wouldn't even mind having to "finish" animals, basically just making everything non-fatal by default.
Or maybe an autofinish flag so we can turn it on for hunting, and off for... not hunting.
Re: "finish" for human NPCs
Posted: Tue Sep 30, 2014 11:16 pm
by Inertia
I wouldn't mind having to finish animals either - and not just because they've died and I kept swinging, starting combat with a second critter before. *ahem*