Carriage/rickshaw

Ideas that have been discussed, approved, and are awaiting implementation.

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Tremere
Posts: 166
Joined: Sun Jun 22, 2014 3:45 am

Sun Jun 21, 2015 4:55 pm

Okay, sometimes it takes a long time to travel some places. Like if you are over on the east end of town and want to get to the palace that's like 3-4 travel commands to get there. I was thinking, what if we implemented some sort of carriage/rickshaw sort of system that travels between certain areas to make traveling easier.

You could charge a nominal fee of some sort to travel in the thing, it would scoop you and your npc followers up and you would be traveled along without use of mv to one of the major areas. The idea I had wasn't so much travel to -any- location, but rather to specific areas like palace, knight's keep, market square, the racial districts, the crossroads that sort of thing.

I know it isn't an urgent thing by any stretch of the imagination, but I think it might be a nice quality of life sort of improvement and a fun bit of flavor to have the occasional carriage pass through town.

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Zeita
Posts: 324
Joined: Mon Jan 10, 2011 7:38 pm

Sun Jun 21, 2015 7:29 pm

The way I've seen it done ElseMU* is that there is a carriage system that has a route. For TI, shall we say... Avenue of Arts, Crossroads, Merchant Square, North Gate, Estate Road, Palace Gates could be what we use (just pulling at semi random.)

It arrives in the room and you can 'enter carriage' (paying a small fee). After x amount of time passes, the exit/entrance disappears and echoes go to the room about it moving. After y amount of time it arrives, the driver announces and the exit appears in the new location and you can exit.

I think it could be fun to RP in the carriage. :)

Dice
Posts: 479
Joined: Wed Sep 21, 2011 6:15 pm

Mon Jun 22, 2015 7:40 am

This would be pretty cool, really. Y'know... I think it might even be doable with mobprogs rather than code. Make a mob that is described as the carriageman and a long desc of him driving a carriage, have him trans the riders into a room that's within the carriage, have him travel to between stops... There are a few practical problems with mobprogging it but I bet those go away when we get the more advanced mobprogs we're talking about adding soon.

Geras
Posts: 1092
Joined: Sun Sep 11, 2011 8:50 pm

Tue Jun 23, 2015 12:03 pm

My concern is people would use it to evade the authorities, no?

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Pixie
Posts: 255
Joined: Tue Sep 30, 2014 1:55 pm
Location: Sol System

Thu Jun 25, 2015 2:52 pm

Maybe if you have the noquit flag for any reason (theft recently committed, combat, etc.) you can't board one?

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