Tracking
Posted: Tue Mar 29, 2011 8:58 pm
Code: Select all
HELP FILE
Syntax: Look <#.tracks>
If you have the track skill, you will see the tracks of those who have
recently passed by a room. The more skill you have, the better you are
able to identify and examine old tracks.
SPEC - Track Skill
When a player walks through a room, they leave an invisible, rot-death item
in their wake called 'tracks'. Tracks die out after 1 OOC hour.
Tracks indicate which direction the player was going, the height and weight
of the player, like this:
A set of tracks leading <direction> is here.
"look 1.tracks" will give the item's short desc, which would have been
generated upon creation to look something like this:
These tracks are of a <man/woman/child> approximately <weight+load> lbs in
weight, and approximately 5'4 in height. The tread leads in <direction> direction.
The ability to see tracks depends on how much time is left before rotdeath
of the tracks occurs. So, if the tracks have X amount of time left one
their one-hour timer, the tracker needs the following skill:
<internal code players probably need not know>
Sneaking players do not leave tracks.
Tracks are not left indoors or in city/street sectors.