Some Ideas
Posted: Sun Mar 21, 2021 1:42 am
Hiya folks, your friendly neighborhood garden gnome here.
So, I had a few ideas floating in my head for a little bit, and finally decided to slap them up here on the forums for discussion.
So, thieves, this was a hot topic in a meeting recently and most of these ideas are drawn from that.
First, fences, I'm in favor of adding more fencing locations around the town, places that people don't have to feel threatened to go into if they wouldn't, by logically IC they wouldn't be caught dead there. I was thinking maybe some hoity-toity 'antique store' somewhere in along northern stretch of streets. In order to make it more appealing, but not outright perfect, a guard mob could still be present that functions like a Brotherhood patrol mob, but only attacks people who are redlisted, as opposed to everyone not a freeman? This could use some more fine tuning, and discussion, perhaps. There's also potential of putting a fence outside the city, somewhere too.
Another thought I had, that might make life a wee bit easier for being sneaksy little hobbitses, perhaps we could update the 'slip' command to allow for people to slip things into people's inventories? It would be based on Steal, of course, but give a bit more freedom on how the Brotherhood might be able to set up contacts that aren't directly through the mail. It also helps to do be able to do this to people who can't immediately be identified. Granted, yes, it can likely be abused, but since steal is a Brotherhood thing anyway... well, I don't think it'd be *super* problematic. Though final judgement is the imms.
The last thing I can think of on this topic, is giving the Brotherhood something else they can produce that no one else can. Though would require them to secure the supplies to do it? By stealing, and dealing? Like thiefy tools. Smoke bombs. Etc. I dunno. I've always been fond of the idea of trapmaking.
So, I had a few ideas floating in my head for a little bit, and finally decided to slap them up here on the forums for discussion.
So, thieves, this was a hot topic in a meeting recently and most of these ideas are drawn from that.
First, fences, I'm in favor of adding more fencing locations around the town, places that people don't have to feel threatened to go into if they wouldn't, by logically IC they wouldn't be caught dead there. I was thinking maybe some hoity-toity 'antique store' somewhere in along northern stretch of streets. In order to make it more appealing, but not outright perfect, a guard mob could still be present that functions like a Brotherhood patrol mob, but only attacks people who are redlisted, as opposed to everyone not a freeman? This could use some more fine tuning, and discussion, perhaps. There's also potential of putting a fence outside the city, somewhere too.
Another thought I had, that might make life a wee bit easier for being sneaksy little hobbitses, perhaps we could update the 'slip' command to allow for people to slip things into people's inventories? It would be based on Steal, of course, but give a bit more freedom on how the Brotherhood might be able to set up contacts that aren't directly through the mail. It also helps to do be able to do this to people who can't immediately be identified. Granted, yes, it can likely be abused, but since steal is a Brotherhood thing anyway... well, I don't think it'd be *super* problematic. Though final judgement is the imms.
The last thing I can think of on this topic, is giving the Brotherhood something else they can produce that no one else can. Though would require them to secure the supplies to do it? By stealing, and dealing? Like thiefy tools. Smoke bombs. Etc. I dunno. I've always been fond of the idea of trapmaking.