Search found 60 matches
- Sat Mar 17, 2012 6:23 pm
- Forum: General Discussion
- Topic: Resurrection
- Replies: 20
- Views: 24123
Re: Resurrection
There are a lot of fun negative things a person coming back could have. It could be only for a certain amount of time? It could result in skill/stat drops? A lowering of the max stats by considerable amount as well? A loss of memory? It could require recasting to sustain? Or something else to sustain?
- Sat Mar 17, 2012 1:48 am
- Forum: General Discussion
- Topic: Various Unorthodox Requests - Help the staff!
- Replies: 9
- Views: 10937
Re: Various Unorthodox Requests - Help the staff!
The fleeing away, leaving combat, was accidental. I had done a navigate alms to check where it was in relation to where I was. As well as a few other places so I could look at options for where she would likely go to and what I could emote. I accidently hit j and then that's when the flee happened. ...
- Thu Mar 15, 2012 5:11 am
- Forum: General Discussion
- Topic: Commentary: Julea's Pkill
- Replies: 32
- Views: 37273
Re: Commentary: Julea's Pkill
This isn't meant to argue, but rather just to give my view point of the whole scenario. Let me preface this with: When I created Julea, I didn't set out to either play a bad guy, or a good guy. I just created a personality, full of all sorts of grey areas. With some bad traits and a lot of good ones...
- Thu Mar 01, 2012 3:41 pm
- Forum: General Discussion
- Topic: The Inquisition, The Unfair - Policy
- Replies: 19
- Views: 20473
Re: The Inquisition, The Unfair - Policy
I think, with stuff like this, when you're considering stats like intelligence with how a character is played, it gets really difficult. Because, if you roleplay your character doing something downright stupid, then your character is doing something stupid. Regardless of stats. A contest shouldn't g...
- Mon Feb 27, 2012 5:45 am
- Forum: General Discussion
- Topic: VNPCS
- Replies: 6
- Views: 8839
Re: VNPCS
Forgot. I was also going to say, in the same vein.. just consider other vNPCs around you generally in your roleplay. It makes things interesting and gives you other aspects to include in your emote. So, for example.. in a tavern, you might not immediately notice someone walking in. Because the room ...
- Mon Feb 27, 2012 5:43 am
- Forum: General Discussion
- Topic: VNPCS
- Replies: 6
- Views: 8839
Re: VNPCS
You know what could mix things up a little.. shoes with different heel heights... so you could make yourself taller or something when you were cloaked/masked/whatever.
Or spells. That did that too.
Or spells. That did that too.
- Fri Feb 24, 2012 2:19 pm
- Forum: Fan Fiction, Artwork and More
- Topic: TI Call Out
- Replies: 21
- Views: 35643
- Wed Feb 22, 2012 7:24 am
- Forum: Accepted Requests
- Topic: Inflict
- Replies: 10
- Views: 17955
Re: Inflict
I like this too.
- Sat Jan 28, 2012 6:53 am
- Forum: General Discussion
- Topic: Avatars
- Replies: 5
- Views: 7762
Re: Avatars
There we go
- Sun Jan 22, 2012 8:50 am
- Forum: General Discussion
- Topic: Miscarriage Spell
- Replies: 13
- Views: 19463
Re: Miscarriage Spell
There are already IC herbs that do so apparently? So I see it as little different from that. There are always going to be aspects of the game that are sensitive for some people, whether that be violence, or whatever. It is just a matter of obtaining consent and making sure all parties are happy etc....