Search found 30 matches
- Thu Sep 01, 2022 10:49 pm
- Forum: Ideas and Requests
- Topic: Free string recolours/long strings
- Replies: 5
- Views: 2616
Re: Free string recolours/long strings
I've already accidentally finalized a messed up long string, so I'm officially invested in this >_>
- Thu Sep 01, 2022 10:13 pm
- Forum: Ideas and Requests
- Topic: new mechanic: insight
- Replies: 9
- Views: 18742
Re: new mechanic: insight
Having read over the OOC chat and the subsequent conversation, I have an inversion of the proposed spec: Have insight emotes be something a player can offer up to others in the scene with them --- if someone's style of RP is 'I'd like for you to get different results based upon this emote', I feel ...
- Thu Sep 01, 2022 12:02 am
- Forum: New Player Hints
- Topic: Regex For Speech in Emotes
- Replies: 1
- Views: 16108
- Thu Aug 25, 2022 9:12 pm
- Forum: Ideas and Requests
- Topic: "Things to Do" but for money-making?
- Replies: 29
- Views: 17220
Re: "Things to Do" but for money-making?
Yeah, I could see how in theory tying assets to metrics would be a fun way to encourage influence/project activity, but in practice it just means some metrics will have more intangible value than others (eg economics, because noble domains are economics, meaning about 15% of the characters active r...
- Thu Aug 25, 2022 4:33 pm
- Forum: Ideas and Requests
- Topic: Role Purchase & Age
- Replies: 4
- Views: 3437
Re: Role Purchase & Age
I really like this - as someone who took the devil's path and rolled an 18 year old mega hottie, I really love & am humbled by the visually interesting, intentionally imperfect cast of characters we have right now. Incentivizing people to roll different ages sounds like a good way to mix it up even ...
- Thu Aug 25, 2022 3:54 pm
- Forum: Ideas and Requests
- Topic: "Things to Do" but for money-making?
- Replies: 29
- Views: 17220
Re: "Things to Do" but for money-making?
Yeah, I could see how in theory tying assets to metrics would be a fun way to encourage influence/project activity, but in practice it just means some metrics will have more intangible value than others (eg economics, because noble domains are economics, meaning about 15% of the characters active ri...
- Wed Aug 24, 2022 3:07 pm
- Forum: Ideas and Requests
- Topic: Free string recolours/long strings
- Replies: 5
- Views: 2616
Re: Free string recolours/long strings
I like these ideas. And I think I heard long descs are free to restring on AE? The free color restring might be difficult to implement, though. Perhaps removing the restrictions on unfinalized items so that they can be mailed and such would be a fair solution to help crafters who can't see color. y...
- Tue Aug 23, 2022 2:30 pm
- Forum: Fan Fiction, Artwork and More
- Topic: Funny TI Quotes
- Replies: 138
- Views: 505311
Re: Funny TI Quotes
You tell Lord Lans ab Durandal, "Fun fact the cake youre eating in english is literally translated to "unemployment pudding"" Lord Lans ab Durandal tells you, "Come say that to my face" "Did you know that the caramel cake, in Lithmorran, roughly translates to 'unemployed pudding', my Lord?" Effie as...
- Mon Aug 22, 2022 10:11 pm
- Forum: Ideas and Requests
- Topic: "Things to Do" but for money-making?
- Replies: 29
- Views: 17220
Re: "Things to Do" but for money-making?
I noted at OOC chat - but the new 'help making money' guide has helped a lot, in my case. I feel like there wasn't enough emphasis on the importance of resources and hustling those - but knowing I can generate items and sell them to merchants/crafters, it feels like i have something active to do ins...
- Mon Aug 22, 2022 7:31 pm
- Forum: Ideas and Requests
- Topic: more noble slots (groan)
- Replies: 0
- Views: 2499
more noble slots (groan)
Okay so I know I've been goofing, bugging Ghed to open more than 9 noble slots so nobody's the odd man out forced to play musical extramarital affairs, and the joke answer back is always "just kill one off." But I was considering, with the game shifting towards soft PVP, PVE, PK changes, and staff t...