Search found 561 matches
- Sun Sep 11, 2016 7:38 pm
- Forum: Rejected Requests
- Topic: Separating plant/tend/harvest from Herbalism
- Replies: 11
- Views: 16228
Re: Separating plant/tend/harvest from Herbalism
Silrie's point is the main worry I had for the idea. I don't really have any great ideas on how to settle that. Overall though, I think it'd be good to separate crafting type professions from gathering type professions. I really like how Husbandry works and how it's separated from leatherworking, co...
- Sat Sep 10, 2016 6:47 pm
- Forum: Rejected Requests
- Topic: Separating plant/tend/harvest from Herbalism
- Replies: 11
- Views: 16228
Separating plant/tend/harvest from Herbalism
Herbalism being a guild skill puts characters who just want to farm or tend a flower garden in a weird situation- it often wouldn't make sense for them to join the physicians or thieves, and since concoct can be used to make certain tools of the trades, guild members are reluctant to teach outsiders...
- Sat Sep 03, 2016 6:16 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting for 9/3/2016
- Replies: 0
- Views: 4611
Log of OOC Meeting for 9/3/2016
Temi says, " O kay! Our agenda for today is 1) Staff Updates, 2) RP Heartbeat, and 3) Player Topics. Does anyone have any topics for today? I'll get you on the list now . " Fyurii has nothin'. Temi has transferred Calanthe. [OOC] Temi gives a wide c erami c platter painted with a scene across its b...
- Thu Aug 18, 2016 2:22 pm
- Forum: Rejected Requests
- Topic: Paid Advertisement Rumors
- Replies: 3
- Views: 6185
Re: Paid Advertisement Rumors
I'm cautiously in favor, though I've been recently wondering if rumors are just too expensive in general because our rumor mill seems to lack a lot of love. My character would probably be more involved with it if it didn't cost so much. It seems especially odd to me that the more a rumor is talked ...
- Thu Aug 18, 2016 2:02 pm
- Forum: Accepted Requests
- Topic: Stone skipping
- Replies: 5
- Views: 7716
Re: Stone skipping
I was thinking just forage, but I really like the idea of having different types of stones, some types being more effective than others! I think it might add a bit too much clutter adding a bunch of other stone types to forage for this though. How about a compromise: If the character already has sto...
- Thu Aug 18, 2016 5:05 am
- Forum: General Discussion
- Topic: [Poll] Seneschal
- Replies: 17
- Views: 18642
Re: [Poll] Seneschal
My first thought was just place the runner-up in the position, since it's easier, and city metrics are already in place without anyone to guide it until a new one is chosen. But given the circumstances, I would think a lot of the populace would consider the whole first race to be tainted. Going to c...
- Mon Aug 15, 2016 4:16 am
- Forum: Accepted Requests
- Topic: Excessively HP Wounds
- Replies: 7
- Views: 9429
Re: Excessively HP Wounds
Well when you visit someone in the hospital, do you make sure to visit everyone who may be sharing a ward or room with them or do you visit just the person you may or may not have some concern about? When they say hello, or smile to me, or otherwise acknowledge my presence, yes. Edit: This isn't an...
- Mon Aug 15, 2016 3:35 am
- Forum: Accepted Requests
- Topic: Excessively HP Wounds
- Replies: 7
- Views: 9429
Re: Excessively HP Wounds
Personally, I loved being stuck at negative HP for such an extended period. That helplessness really added to the immersion for me. It was rather OOCly frustrating when people came to visit another character and routinely ignored my character and others in the room however. Try to be inclusive, peop...
- Mon Aug 08, 2016 4:43 am
- Forum: Rejected Requests
- Topic: An automated note to share secret exits
- Replies: 1
- Views: 3737
An automated note to share secret exits
So my first thought on this is to have the game automatically reveal a secret exit to others in the room when someone enters/exits from one, but I was told that knowing it's there doesn't mean a character would know the secret means of how to get into it. So instead, I think it'd be a good idea if i...
- Mon Aug 08, 2016 4:22 am
- Forum: Accepted Requests
- Topic: Stone skipping
- Replies: 5
- Views: 7716
Stone skipping
So I was sitting in front of a pond, and remembered a fun little game from the original TI. There was a 'skip' command. It used the small stones from forage, and when in a room with a water source, you could skip them. I believe based on dex, maybe luck, and a random roll. It'd give a message like (...