Search found 536 matches

by Starstarfish
Sat Mar 04, 2017 5:50 pm
Forum: OOC Meetings
Topic: Log of OOC Meeting - 3/4/17
Replies: 0
Views: 3459

Log of OOC Meeting - 3/4/17

Kinaed muses, "Today's Agenda is: - Staff Updates - Player Heartbeat - Player Topics Is there anything anyone would like to add to the agenda to make certain we discuss it today?" Vlora declares, "Yus!" Kinaed says to Vlora, "Got you. Please pre-type your intro." Kinaed muses, "Anyone else? :)" Azar...
by Starstarfish
Wed Mar 01, 2017 6:45 pm
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 68321

Re: Knights vs Mages - Game Design

(Deleted at player's request)
by Starstarfish
Fri Feb 24, 2017 7:23 pm
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 68321

Re: Knights vs Order - Game Design

Wouldn't allowing/encouraging mages to need well ... mage ash in their spells though just potentially encourage them to trap and kill the very noob mages we are looking to protect?
by Starstarfish
Fri Feb 24, 2017 7:19 pm
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 68321

Re: Knights vs Order - Game Design

There's a play-ability balance at hand here, and I think the basic issue is how "fun" can be found by both groups. I won't go blasting IC info on the forum, but things went beyond casting magic in public to have fun a while ago. I personally didn't have an issue with that, and I agree that can be fu...
by Starstarfish
Fri Feb 24, 2017 8:55 am
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 68321

Re: Knights vs Order - Game Design

Isn't it written right into the major helpfile on magic that it can be temperamental and unpredictable? So .. isn't there being a random/unpredictable nature to things on theme/point? Should things magically always go exactly as you want them to? As for the output of ashes, I'll take the heat and sa...
by Starstarfish
Mon Feb 20, 2017 9:04 pm
Forum: Accepted Requests
Topic: Serve Food
Replies: 5
Views: 7859

Re: Serve Food

That would be awesome, as otherwise you have to know ahead of time if you plan on splitting something or keeping it whole to avoid the descrip being awkward.
by Starstarfish
Mon Feb 20, 2017 8:12 pm
Forum: Accepted Requests
Topic: Serve Food
Replies: 5
Views: 7859

Re: Serve Food

I second this, but I'd like to see it as an added option rather replacing split.

Split helps to offer more servings at lower prices to be able to compete on par with NPC shops.
by Starstarfish
Sat Feb 11, 2017 2:37 pm
Forum: General Discussion
Topic: A general frustration of mine(and possibly others)
Replies: 32
Views: 39484

Re: A general frustration of mine(and possibly others)

There's also absolutely nothing wrong with avoiding RP you don't want. The more I've thought about this idea, the more it's started to niggle at me. We have threads where people argue you shouldn't be able to avoid PK or death if you don't want it - because it might make sense for the RP of others....
by Starstarfish
Sat Feb 11, 2017 1:20 pm
Forum: Rejected Requests
Topic: Confessions
Replies: 17
Views: 23289

Re: Confessions

As someone with an Orderite character, any system that gave me ways to find RP hooks with other people would be a blessing. I posted a comment about rumors, but having a system for introducing some of these sorts of things people are submitting about their characters or other characters already to b...
by Starstarfish
Fri Feb 10, 2017 8:29 am
Forum: General Discussion
Topic: [Poll] How long (in OOC days) should gambits be open?
Replies: 10
Views: 14651

Re: [Poll] How long (in OOC days) should gambits be open?

I'd say 7 days because that makes sure to include the weekend if there are players who only/majorly play on weekends.

Maybe instead of cutting down the total time, an option could be added for the person who the gambit is about to codewise concede if they've decided to do so ICly.