Search found 119 matches
- Sat Oct 24, 2020 7:40 pm
- Forum: General Discussion
- Topic: [Poll] Alternative to seeking?
- Replies: 32
- Views: 45094
Re: [Poll] Alternative to seeking?
I agree that seeking can be a good opportunity for RP. It also gives the guild more cohesion by having guild members interview and get to know the various seekers before they're inducted, whereas once they're in they might have less reason to communicate and form bonds with other members, depending ...
- Sat Aug 22, 2020 1:23 am
- Forum: Ideas and Requests
- Topic: Vegetable juice
- Replies: 0
- Views: 3021
Vegetable juice
Similar to the fruit juice recipe, could we get a recipe under brew for vegetable juice?
- Sun Jul 19, 2020 9:26 pm
- Forum: General Discussion
- Topic: Inactive in RP
- Replies: 104
- Views: 272001
Re: Inactive in RP
One thing I did notice is it also penalizes fast emoters if they were waiting for someone to pose who drops out. And others might be encouraged wait for others to break the silence first so their own emote doesn't count for nothing.
- Sun Jun 14, 2020 6:05 pm
- Forum: Accepted Requests
- Topic: Jobs System Feedback
- Replies: 9
- Views: 32790
Re: Jobs System Feedback
Seconded on those two. It's already pretty spammy with rumors, and now that jobs are accessible in more places, unneeded I think. It also shows on login if there's new jobs.
- Sat Jun 13, 2020 12:03 am
- Forum: Rejected Requests
- Topic: Some Minor but Impactful Tweaks to Combat Balance
- Replies: 4
- Views: 22026
Re: Some Minor but Impactful Tweaks to Combat Balance
On point one, I think that could undermine certain substances that can be used in combat to regain mv.
On point two, how about making it so superficial wounds could be instantly cleared by people with medicine over 36, to encourage cooperation on risky activities?
On point two, how about making it so superficial wounds could be instantly cleared by people with medicine over 36, to encourage cooperation on risky activities?
- Wed May 13, 2020 12:26 am
- Forum: Rejected Requests
- Topic: A toggle to disallow drunkenness decay
- Replies: 4
- Views: 21482
Re: A toggle to disallow drunkenness decay
I think it would be a good thing to add to the tolerance system, when tolerance is actually functional.
- Mon May 11, 2020 11:11 pm
- Forum: Ideas and Requests
- Topic: drop message
- Replies: 1
- Views: 3733
drop message
There's a lot of times when you want to set something down in a room, but the message makes it sound like you just let go of it, letting it fall. For example: drop corpse rests solemnly on the examination table. echos: Delana drops the corpse of a Lithmorran woman. It would be less jarring if the me...
- Mon Apr 06, 2020 6:28 pm
- Forum: Accepted Requests
- Topic: notify soon
- Replies: 0
- Views: 15992
notify soon
Thought it might be useful to have a notify option that you're not available right now, but will be in x minutes.
Something like notify soon (number), or notify yes (number)
Would report to the other: (Name) will be available for IC contact in (number) minutes.
Something like notify soon (number), or notify yes (number)
Would report to the other: (Name) will be available for IC contact in (number) minutes.
- Sat Apr 04, 2020 12:46 am
- Forum: Ideas and Requests
- Topic: 'notify yes' private room flag check
- Replies: 0
- Views: 2902
'notify yes' private room flag check
It might be nice if when you do 'notify yes' in a private room, it would error out, informing you to do so from a room where a messenger can find you.
Edit: Would be good if it does the same when concealed.
Edit: Would be good if it does the same when concealed.
- Fri Apr 03, 2020 11:51 pm
- Forum: Ideas and Requests
- Topic: Variables in @smell
- Replies: 0
- Views: 2893
Variables in @smell
It would be useful if @smell allowed the use of variables like @eat, @taste, @apply, etc do.
That is, $n becomes the character's name, $e becomes he/she, and so on.
That is, $n becomes the character's name, $e becomes he/she, and so on.