Search found 561 matches
- Sun Jun 04, 2017 8:52 pm
- Forum: General Discussion
- Topic: The Uncertain future of the Physicians
- Replies: 35
- Views: 37501
Re: The Death of the Physicians
I like the split personally, but it does need some balancing still I think. I agree the poisons probably should have gone with it, for the reasons stated. Medical knowledge would include knowledge of drugs negative as well as positive. Some of the more fun recreational drugs too perhaps, though simp...
- Sat Jun 03, 2017 11:23 am
- Forum: Rejected Requests
- Topic: Combat Issues & Bugs
- Replies: 32
- Views: 37847
Re: Combat Issues & Bugs
I haven't had much experience with restrain/arrest, but could the 'shoulder' command like is used against 'guard' be used to escape it? I believe that currently combat is the only way to resist arrest/restrain, even if you intend to flee. And you cannot initiate combat with a flee command, it has to...
- Wed May 31, 2017 4:28 pm
- Forum: Rejected Requests
- Topic: Combat Issues & Bugs
- Replies: 32
- Views: 37847
Re: Combat Issues & Bugs
I think if the proposed net was simply an effect that caused immobility for a very short duration (long enough to struggle to free themselves if it lands successfully), it might make sense. I believe there's similar examples with certain concocted powders, and likely magic. The restrain/arrest code ...
- Tue May 30, 2017 3:15 pm
- Forum: Accepted Requests
- Topic: Don't allow hooding with a cloak with insufficient
- Replies: 8
- Views: 10839
Re: Don't allow hooding with a cloak with insufficient
I agree cloaks shouldn't be worn without some kind of description. I think the whole system should be overhauled myself; I don't think I've heard anyone claim they're satisfied with the change. I understand cloaks were changed to keeping the desc on the cloak due to people forgetting to edit their d...
- Mon May 22, 2017 1:11 am
- Forum: Accepted Requests
- Topic: Guildlist online <guild>
- Replies: 6
- Views: 8133
Re: Guildlist online <guild>
It's easier now that the who list is alphabetized, but it can still be a pain as many of the names on TI are not so easy to remember at a glance.
- Wed May 10, 2017 11:20 pm
- Forum: Rejected Requests
- Topic: Custom rhymes
- Replies: 2
- Views: 5611
Re: Custom rhymes
Someone hasn't been reading their Erra Pater. Shame.
- Wed May 10, 2017 6:42 am
- Forum: Rejected Requests
- Topic: Custom rhymes
- Replies: 2
- Views: 5611
Custom rhymes
Rhymes are a fun themely thing, but I'm a little disappointed in the lack of control over them. I was just thinking, it would be neat if the rhyme command allowed you to use a custom emote for your own rhymes, falling back on the standard, random rhymes if you don't include your own. Syntax: rhyme [...
- Sat May 06, 2017 6:02 pm
- Forum: General Discussion
- Topic: [Poll] City Council Focus
- Replies: 9
- Views: 14066
Re: [Poll] City Council Focus
How about 2.5 weeks, roughly half a month?
- Wed Apr 26, 2017 8:48 am
- Forum: General Discussion
- Topic: A Coin Conundrum: Gentry Versus Freemen
- Replies: 29
- Views: 34524
Re: A Coin Conundrum: Gentry Versus Freemen
As a whole, gentry are wealthier than freemen, but there's no law saying that freemen can't be wealthy. However, they're more limited in what they can do with their wealth- they can't wear finer clothes, or precious gemstones for example. Wealth is only half of what gentry are, the other half is sta...
- Mon Apr 03, 2017 8:04 am
- Forum: Accepted Requests
- Topic: Newbie Shop
- Replies: 4
- Views: 7189
Re: Newbie Shop
It could be a good idea, would definitely help with a lot of character ideas. Maybe provide a limited number of character-specific tokens to purchase the items instead of silver, or it could be abused by cyans returning to chargen. Should also have some sort of limit on how many of a type of item th...