Search found 180 matches

by Kuzco
Tue Jul 07, 2020 10:07 pm
Forum: General Discussion
Topic: Mage Rec Levels and Risk Factors
Replies: 22
Views: 25718

Re: Mage Rec Levels and Risk Factors

Their agenda is never 'topple or weaken the Order', because that's against theme. Individual Order characters have been compromised, corrupted, or just outright killed in the game's history. While probably not a widespread status quo change that totally alters lore, I think that counts as weakening...
by Kuzco
Tue Jul 07, 2020 5:53 pm
Forum: General Discussion
Topic: Mage Rec Levels and Risk Factors
Replies: 22
Views: 25718

Re: Mage Rec Levels and Risk Factors

Magic is a tool. I've seen some people create major, irreversible change using magic among other tools like intrigue, political power, seduction, and murder. Some mages have succesfully evaded capture or even detection for years, while advancing their agenda. Their agenda is never 'topple or weaken ...
by Kuzco
Tue Jul 07, 2020 2:08 pm
Forum: General Discussion
Topic: Latency clarification
Replies: 43
Views: 55979

Re: Latency clarification

I agree with the OP's point, latent RP could use some clarifications, maybe a private echo here and there. As it is, there is zero risk of being discovered, and zero consequences for not seeking awakening. In the tangents, yes, playing a mage is an overwhelmingly richer experience, it brings far mor...
by Kuzco
Tue Jun 16, 2020 11:20 am
Forum: General Discussion
Topic: [Poll] Header Plot and Issues - Take 2
Replies: 10
Views: 14602

Re: [Poll] Header Plot and Issues - Take 2

I do also feel like -- if this is where we are now, though, there is a disconnect in what the PC side of this situation gauges as a 'cost'. People seem very willing to hurl their IP and QP at the wall to try and deal with this and consider that the cost; but there has been a deep and ongoing aversi...
by Kuzco
Fri Jun 12, 2020 4:42 pm
Forum: Rejected Requests
Topic: Some Minor but Impactful Tweaks to Combat Balance
Replies: 4
Views: 21986

Re: Some Minor but Impactful Tweaks to Combat Balance

Agreed with both points. Nothing is more annoying than having to sit down for half an hour in the sewers because a croc glancingly hit your steel-clad foot.
by Kuzco
Mon Jun 08, 2020 12:49 am
Forum: Ideas and Requests
Topic: Opening up Plots to More Players
Replies: 19
Views: 22266

Re: Opening up Plots to More Players

I agree with wimple. Perhaps a minor penalty could be added for not using a rumor, like 1 qp, but a mandatory rumor would make me want to use plots less, specially for shady stuff. I do think that plots could use with more rumors though, as a general, broad rule of thumb!
by Kuzco
Sun Jun 07, 2020 7:52 pm
Forum: Ideas and Requests
Topic: Opening up Plots to More Players
Replies: 19
Views: 22266

Re: Opening up Plots to More Players

There's no need to be disrespectful.
by Kuzco
Sun Jun 07, 2020 12:55 pm
Forum: Fan Fiction, Artwork and More
Topic: Funny TI Quotes
Replies: 138
Views: 451957

Re: Funny TI Quotes

Discord:
Starstarfish hoy a las 14:51
Vavardi snot is 50% Coarse Ruby
by Kuzco
Sat Apr 18, 2020 9:17 pm
Forum: General Discussion
Topic: Inactive in RP
Replies: 104
Views: 271340

Re: Inactive in RP

I'd start auto tracking people who idle out, and when they reach a certain critical (like +3 times per week) then maybe staff can be notified of it.