Search found 70 matches
- Mon Aug 08, 2011 9:07 pm
- Forum: General Discussion
- Topic: Feedback on new combat system
- Replies: 53
- Views: 69625
Re: Feedback on new combat system
Yes, because it's more realistic and I'm the player who suggested it. I've included this in my other post in response to your feedback thread though. I'll be posting that soonish.
- Mon Aug 08, 2011 8:54 pm
- Forum: Accepted Requests
- Topic: Eavesdrop
- Replies: 3
- Views: 6903
Re: Eavesdrop
Sounds good to me. I'd like to see doors taken in account to reduce the percentage heard and such, the offset is that the person eavesdropping has a lesser chance of being heard. For open area scenarios, like listening in from down the street, I guess it would be easier to hear but easier to be seen...
- Mon Aug 08, 2011 8:51 pm
- Forum: Rejected Requests
- Topic: Combat: Multiple Turns Per Round
- Replies: 2
- Views: 7386
Re: Combat: Multiple Turns Per Round
I don't like this. 1) It makes the people with high stats/skills even more powerful than they already are. 2) If a technique or skill was added that granted multiple attacks per round it would immediately be taken, learn mastered, and maxed by anyone with the free slot and desire to play a combat ch...
- Wed Jul 20, 2011 4:10 pm
- Forum: General Discussion
- Topic: Nepotism
- Replies: 4
- Views: 7023
Re: Nepotism
People always have favorites, people they're comfortable with and people they're friendly with. They always have unfavorites and people they dislike associating with two. It's true in real life, fiction, muds, everywhere. It's not often that people are so frank and honest about it as Kinaed. I respe...
- Wed Jul 20, 2011 3:53 pm
- Forum: Rejected Requests
- Topic: Merge Remember Info & Desc Notes
- Replies: 2
- Views: 5915
Re: Merge Remember Info & Desc Notes
Desc notes as a whole are a real pain to reference, I would hate if remember notes were merged into the current system. That being said, if we overhauled it to be more user friendly (maybe adding a search function and 'subject' for each desc note entry for ease of navigation) then that would be fine...
- Fri Jul 08, 2011 7:24 pm
- Forum: General Discussion
- Topic: Reign in the Nobility
- Replies: 14
- Views: 20931
Re: Reign in the Nobility
I've noticed a fair amount of people congregate in the palace, and by people I obviously mean nobles. Maybe we should extend the xblock in the palace all the way to the court malenta, and install xblocks elsewhere? The meeting room north of malenta, maybe at each stairway so the inner residents are ...
- Fri Jul 08, 2011 8:22 am
- Forum: General Discussion
- Topic: Reign in the Nobility
- Replies: 14
- Views: 20931
Re: Reign in the Nobility
Um, if there are too many nobles, why don't you just double or triple the cost to make one? Why are there talks to penalize people for playing as nobles (two suggestions have been to -slow- rp when talking to freeman as a noble: which means people who only have a single char that is noble [like me] ...
- Thu Jun 30, 2011 12:55 am
- Forum: General Discussion
- Topic: Return to Monarchy
- Replies: 2
- Views: 5153
Re: Return to Monarchy
Just want to say that I could care less that Cellan was an imm, or is in your clique. The selection was more than plausible ICly and really, no matter who you picked someone would have complained. I think you picked the least complain-aboutable person you could. So.. yeah, that's all.
- Sun Jun 19, 2011 8:24 am
- Forum: General Discussion
- Topic: The New World Order - Repoll
- Replies: 14
- Views: 21880
Re: The New World Order - Repoll
I'm glad that a monarch was chosen, myself.
- Wed Jun 08, 2011 10:18 pm
- Forum: General Discussion
- Topic: The New World Order - Repoll
- Replies: 14
- Views: 21880
Re: The New World Order - Repoll
I'm mixed about this. On one hand, I feel like it draws RP only for nobility, or virtual nobility (like the Justiciar who is noble-by-title). However, it has potential. Unfortunately, right now? It's absolutely not having any roleplay associated with it. A few members are inactive, and when the majo...