Search found 185 matches

by Rabek
Mon Mar 27, 2017 2:36 pm
Forum: Rejected Requests
Topic: Turns in Group Scenes
Replies: 4
Views: 8632

Re: Turns in Group Scenes

I think that policy was put into place before the Places code anyway, so it probably needs reviewed. Places makes it an even more difficult policy to follow.
by Rabek
Mon Mar 27, 2017 2:35 pm
Forum: Accepted Requests
Topic: Newbie Shop
Replies: 4
Views: 7343

Re: Newbie Shop

I thought of the same thing, but some people like skirting that sort of thing. Especially Tubori and the like. I wouldn't really want to force people to buy things they don't want to have or use. Simply giving the shop rooms descriptions that explain IC fashion (and refer to the help files) might he...
by Rabek
Mon Mar 27, 2017 5:22 am
Forum: Rejected Requests
Topic: Turns in Group Scenes
Replies: 4
Views: 8632

Re: Turns in Group Scenes

In my experience, turns just really don't work in large scenes. A single round of turns can end up taking close to an hour. It gets worse if one person is IAW or something. And people are more likely to go IAW if they have to wait for an hour of emotes from people they aren't even interacting with d...
by Rabek
Sat Mar 18, 2017 3:44 pm
Forum: Accepted Requests
Topic: Newbie Shop
Replies: 4
Views: 7343

Re: Newbie Shop

Forgot to note: I believe I read that the new Assets system will be phasing out purchase wealth, silver, or both. A system like this newbie shop becomes even more important in such a case, since you can't purchase silver to cover items required for your concept anymore. I believe it to be an importa...
by Rabek
Sat Mar 18, 2017 3:41 pm
Forum: Accepted Requests
Topic: Newbie Shop
Replies: 4
Views: 7343

Newbie Shop

There are a few issues, in my opinion, with the current system for newbie equipment. The biggest, in my opinion, is that it basically requires that you ignore the rule that items must be restrung to be the same material as their base item. You end up with wax balls getting restrung as silver bracele...
by Rabek
Wed Mar 01, 2017 1:45 pm
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 73324

Re: Knights vs Mages - Game Design

I highly dislike staff intervening in RP and driving how things materialize and turn out. This should be IC driven, otherwise people can take any measure they want and staff can just jump in and change it. Part of why I play Ti is because of the handsoff nature of staff. What limits RP for one migh...
by Rabek
Tue Feb 28, 2017 1:08 pm
Forum: Rejected Requests
Topic: Magic Balance Suggestion
Replies: 2
Views: 5373

Magic Balance Suggestion

So. The Knights vs Mages post revealed that the intent is still for mages to be more subtle than performing magic shows in public. Several changes have gone in over the years that I feel worked contrary to this goal and should be reverted in the interest of restoring theme and hopefully making mages...
by Rabek
Mon Feb 27, 2017 8:25 pm
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 73324

Re: Knights vs Mages - Game Design

I wouldn't be fond of a 15% fail rate simply because it doesn't quite make sense. I'd rather balancing be done to fit lore rather than lore changing to fit balancing. That said, I always thought mage ashes had to coat a thing to block magic (which is why the river square is anti-magic, as are a few ...
by Rabek
Thu Feb 23, 2017 6:35 pm
Forum: General Discussion
Topic: Knights vs Mages - Game Design
Replies: 53
Views: 73324

Re: Knights vs Order - Game Design

Maybe it would help everyone to be on the same page if these supposed changes were actually listed somewhere. I don't see them on the changelog. I didn't see any forum post about it.
by Rabek
Mon Feb 20, 2017 11:26 pm
Forum: Accepted Requests
Topic: Serve Food
Replies: 5
Views: 8120

Re: Serve Food

That would work! I forgot that @cups goes on the "set" object and not the drink object.