Search found 172 matches

by Buzz K[ir]ill
Sun Sep 23, 2018 11:24 am
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 524009

Re: Exile and its Implementation

I wonder if maybe it should be mostly not code-forced. When enacted, transfer them to the off-grid room (maybe with access to mail to plead their case back to the seneschal) but allow them to go right back on grid with an accept that they are defying their banishment and their life is forfeit if ca...
by Buzz K[ir]ill
Sun Sep 23, 2018 10:58 am
Forum: General Discussion
Topic: [Poll] Plot Staff
Replies: 26
Views: 37099

Re: [Poll] Plot Staff

I voted maybe, because I have some experience running public events and STs. Even harmless ones, where there's no combat and no conflict, can be exhausting, especially if you're trying to involve the whole playerbase. I think our plot staffer would need to be an experienced storyteller first, to ens...
by Buzz K[ir]ill
Sat Sep 22, 2018 9:29 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 524009

Re: Exile and its Implementation

Agreed. I think the character who's about to be transferred off-grid and out of RP should have to be rounded up for a public decree. If it's not thematic, let's make it thematic and call it the standard practice. I think even the -possibility- of being moved off-grid without actual RP around a captu...
by Buzz K[ir]ill
Sat Sep 22, 2018 8:53 pm
Forum: General Discussion
Topic: [Poll] Plot Staff
Replies: 26
Views: 37099

Re: [Poll] Plot Staff

Or, how about additional rewards or incentives for player storytellers?

You'd think you'd get a lot of recommends, but it's not always the case. Sometimes people just forget, and it feels... awkward to nudge. (Then again, it's possible I just suck at storytelling.)
by Buzz K[ir]ill
Sat Sep 22, 2018 8:43 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 524009

Re: Exile and its Implementation

I agree with Taunya and vaxin here. I don't think we should be handwaving anything with vNPCs. Whether or not it's costly or thematic, I think these "drastic measures" should follow the same rules as normal executions, which require RP leading up to capture and then a public resolution.
by Buzz K[ir]ill
Sat Sep 22, 2018 6:53 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 524009

Re: Exile and its Implementation

Yeah, I don't think we want to give anyone the ability to just insta-trans someone else off grid (even for thematically correct reasons) without including a good merry chase beforehand.
by Buzz K[ir]ill
Sat Sep 22, 2018 6:51 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 524009

Re: Exile and its Implementation

Right. My understanding of exile was that it is supposed to be similar to an execution in seriousness, requiring pkill notes and pkill policy, but that it still required the person in question to be captured as they would in any other situation.
by Buzz K[ir]ill
Sat Sep 22, 2018 6:45 pm
Forum: General Discussion
Topic: Exile and its Implementation
Replies: 97
Views: 524009

Re: Exile and its Implementation

I assume someone actually has to capture the person ICly before they're exiled or excommunicated.
by Buzz K[ir]ill
Mon Sep 17, 2018 8:04 pm
Forum: Accepted Requests
Topic: See door durability and/or lock difficulty
Replies: 11
Views: 17781

Re: See door durability and/or lock difficulty

Starstarfish wrote:
Mon Sep 17, 2018 10:28 am
That last part you can do by getting a coded window added to the room. (Which you could possibly just write as peeking through a gate.) :)
Ooorrr, instead of paying for two custom hidden notake window items, I could pay for an affordable seethru flag, is my thinking.
by Buzz K[ir]ill
Mon Sep 17, 2018 7:30 pm
Forum: Accepted Requests
Topic: See door durability and/or lock difficulty
Replies: 11
Views: 17781

Re: See door durability and/or lock difficulty

How about appraise/inspect exit <direction> or something? Maybe takes some mv per attempt, so it's not too easy to case a joint? I'd suggest it pull from an appropriate skill but maybe that's overcomplicating things too much. I prefer making it a visible action over applying a random MV cost, but t...