Search found 172 matches
- Sun Sep 23, 2018 11:24 am
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 524009
Re: Exile and its Implementation
I wonder if maybe it should be mostly not code-forced. When enacted, transfer them to the off-grid room (maybe with access to mail to plead their case back to the seneschal) but allow them to go right back on grid with an accept that they are defying their banishment and their life is forfeit if ca...
- Sun Sep 23, 2018 10:58 am
- Forum: General Discussion
- Topic: [Poll] Plot Staff
- Replies: 26
- Views: 37099
Re: [Poll] Plot Staff
I voted maybe, because I have some experience running public events and STs. Even harmless ones, where there's no combat and no conflict, can be exhausting, especially if you're trying to involve the whole playerbase. I think our plot staffer would need to be an experienced storyteller first, to ens...
- Sat Sep 22, 2018 9:29 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 524009
Re: Exile and its Implementation
Agreed. I think the character who's about to be transferred off-grid and out of RP should have to be rounded up for a public decree. If it's not thematic, let's make it thematic and call it the standard practice. I think even the -possibility- of being moved off-grid without actual RP around a captu...
- Sat Sep 22, 2018 8:53 pm
- Forum: General Discussion
- Topic: [Poll] Plot Staff
- Replies: 26
- Views: 37099
Re: [Poll] Plot Staff
Or, how about additional rewards or incentives for player storytellers?
You'd think you'd get a lot of recommends, but it's not always the case. Sometimes people just forget, and it feels... awkward to nudge. (Then again, it's possible I just suck at storytelling.)
You'd think you'd get a lot of recommends, but it's not always the case. Sometimes people just forget, and it feels... awkward to nudge. (Then again, it's possible I just suck at storytelling.)
- Sat Sep 22, 2018 8:43 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 524009
Re: Exile and its Implementation
I agree with Taunya and vaxin here. I don't think we should be handwaving anything with vNPCs. Whether or not it's costly or thematic, I think these "drastic measures" should follow the same rules as normal executions, which require RP leading up to capture and then a public resolution.
- Sat Sep 22, 2018 6:53 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 524009
Re: Exile and its Implementation
Yeah, I don't think we want to give anyone the ability to just insta-trans someone else off grid (even for thematically correct reasons) without including a good merry chase beforehand.
- Sat Sep 22, 2018 6:51 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 524009
Re: Exile and its Implementation
Right. My understanding of exile was that it is supposed to be similar to an execution in seriousness, requiring pkill notes and pkill policy, but that it still required the person in question to be captured as they would in any other situation.
- Sat Sep 22, 2018 6:45 pm
- Forum: General Discussion
- Topic: Exile and its Implementation
- Replies: 97
- Views: 524009
Re: Exile and its Implementation
I assume someone actually has to capture the person ICly before they're exiled or excommunicated.
- Mon Sep 17, 2018 8:04 pm
- Forum: Accepted Requests
- Topic: See door durability and/or lock difficulty
- Replies: 11
- Views: 17781
Re: See door durability and/or lock difficulty
Ooorrr, instead of paying for two custom hidden notake window items, I could pay for an affordable seethru flag, is my thinking.Starstarfish wrote: ↑Mon Sep 17, 2018 10:28 amThat last part you can do by getting a coded window added to the room. (Which you could possibly just write as peeking through a gate.)
- Mon Sep 17, 2018 7:30 pm
- Forum: Accepted Requests
- Topic: See door durability and/or lock difficulty
- Replies: 11
- Views: 17781
Re: See door durability and/or lock difficulty
How about appraise/inspect exit <direction> or something? Maybe takes some mv per attempt, so it's not too easy to case a joint? I'd suggest it pull from an appropriate skill but maybe that's overcomplicating things too much. I prefer making it a visible action over applying a random MV cost, but t...