Search found 1092 matches

by Geras
Thu Jan 16, 2025 12:04 am
Forum: General Discussion
Topic: Quit Quotes
Replies: 23
Views: 155930

Re: Quit Quotes

"They say you can never go home. Wherever you travel, it changes you." - Laszlo the sailor
by Geras
Tue Jan 14, 2025 1:26 am
Forum: General Discussion
Topic: Moar Wilderness Redux
Replies: 5
Views: 37695

Re: Moar Wilderness Redux

Is there any interest in revisiting this, and adding more of a PVE element to the game? The idea would be to create a PVE hub where all different play styles could do something relevant, whether it's supply or entertaining the troops, putting down mutated creatures, smuggling illicit materials, or d...
by Geras
Thu Oct 17, 2024 1:38 am
Forum: Ideas and Requests
Topic: Material Processing
Replies: 0
Views: 7587

Material Processing

May I suggest basic material processing not be locked behind guildskills? Like turning wood into scraps?

<3
by Geras
Sat Mar 23, 2024 3:27 pm
Forum: General Discussion
Topic: Covens
Replies: 6
Views: 14963

Re: Covens

Found the thread from 11 years ago on this.

https://ti-legacy.com/forums/viewtopic. ... oven#p4251
by Geras
Sat Mar 23, 2024 3:22 pm
Forum: General Discussion
Topic: Covens
Replies: 6
Views: 14963

Re: Covens

I’ve been an advocate for Covens for a long time abd would love to see this sort of code support. I think there may be old posts here fleshing out the idea more even? I think I called it associations. Ideally it’d be nice if this was open to everyone to form so you coukd have things like mercenary b...
by Geras
Mon Feb 12, 2024 12:35 pm
Forum: Ideas and Requests
Topic: Economy and Assets
Replies: 7
Views: 18361

Re: Economy and Assets

By 'compensating those hurt by that', you mean compensate people who hold the nerfed assets? Compensating the people undercut would be excessive I think. To be clear yah, I mean compensate folks with nerfed assets. I'd be fine with limiting substantial material redemptions from assets to nobility t...
by Geras
Sat Feb 10, 2024 7:03 pm
Forum: Ideas and Requests
Topic: Economy and Assets
Replies: 7
Views: 18361

Economy and Assets

How would folks feel about greatly reducing the amount of resources that assets provide, and compensating those hurt by that with silver. My issue with resource assets is that when the item is produceable in game, this just undercuts the players producing that. And when it's something only purchasea...
by Geras
Wed Dec 20, 2023 3:48 pm
Forum: Ideas and Requests
Topic: Fewer Perishable Forage Items
Replies: 6
Views: 83675

Re: Fewer Perishable Forage Items

Circling back on this, is it possible to get a list of foraged/husbandry items that currently decay?
by Geras
Mon Sep 18, 2023 5:38 pm
Forum: Ideas and Requests
Topic: Fewer Perishable Forage Items
Replies: 6
Views: 83675

Re: Fewer Perishable Forage Items

Bone would be another one to add to the list of things that would be nice if they wouldn't decay.
by Geras
Mon Aug 14, 2023 3:19 pm
Forum: Ideas and Requests
Topic: Fewer Perishable Forage Items
Replies: 6
Views: 83675

Re: Fewer Perishable Forage Items

Or filter the foraged items like you said lol. Oops.