Search found 1092 matches
- Thu Jan 16, 2025 12:04 am
- Forum: General Discussion
- Topic: Quit Quotes
- Replies: 23
- Views: 155930
Re: Quit Quotes
"They say you can never go home. Wherever you travel, it changes you." - Laszlo the sailor
- Tue Jan 14, 2025 1:26 am
- Forum: General Discussion
- Topic: Moar Wilderness Redux
- Replies: 5
- Views: 37695
Re: Moar Wilderness Redux
Is there any interest in revisiting this, and adding more of a PVE element to the game? The idea would be to create a PVE hub where all different play styles could do something relevant, whether it's supply or entertaining the troops, putting down mutated creatures, smuggling illicit materials, or d...
- Thu Oct 17, 2024 1:38 am
- Forum: Ideas and Requests
- Topic: Material Processing
- Replies: 0
- Views: 7587
Material Processing
May I suggest basic material processing not be locked behind guildskills? Like turning wood into scraps?
<3
<3
- Sat Mar 23, 2024 3:27 pm
- Forum: General Discussion
- Topic: Covens
- Replies: 6
- Views: 14963
- Sat Mar 23, 2024 3:22 pm
- Forum: General Discussion
- Topic: Covens
- Replies: 6
- Views: 14963
Re: Covens
I’ve been an advocate for Covens for a long time abd would love to see this sort of code support. I think there may be old posts here fleshing out the idea more even? I think I called it associations. Ideally it’d be nice if this was open to everyone to form so you coukd have things like mercenary b...
- Mon Feb 12, 2024 12:35 pm
- Forum: Ideas and Requests
- Topic: Economy and Assets
- Replies: 7
- Views: 18361
Re: Economy and Assets
By 'compensating those hurt by that', you mean compensate people who hold the nerfed assets? Compensating the people undercut would be excessive I think. To be clear yah, I mean compensate folks with nerfed assets. I'd be fine with limiting substantial material redemptions from assets to nobility t...
- Sat Feb 10, 2024 7:03 pm
- Forum: Ideas and Requests
- Topic: Economy and Assets
- Replies: 7
- Views: 18361
Economy and Assets
How would folks feel about greatly reducing the amount of resources that assets provide, and compensating those hurt by that with silver. My issue with resource assets is that when the item is produceable in game, this just undercuts the players producing that. And when it's something only purchasea...
- Wed Dec 20, 2023 3:48 pm
- Forum: Ideas and Requests
- Topic: Fewer Perishable Forage Items
- Replies: 6
- Views: 83675
Re: Fewer Perishable Forage Items
Circling back on this, is it possible to get a list of foraged/husbandry items that currently decay?
- Mon Sep 18, 2023 5:38 pm
- Forum: Ideas and Requests
- Topic: Fewer Perishable Forage Items
- Replies: 6
- Views: 83675
Re: Fewer Perishable Forage Items
Bone would be another one to add to the list of things that would be nice if they wouldn't decay.
- Mon Aug 14, 2023 3:19 pm
- Forum: Ideas and Requests
- Topic: Fewer Perishable Forage Items
- Replies: 6
- Views: 83675
Re: Fewer Perishable Forage Items
Or filter the foraged items like you said lol. Oops.