Search found 116 matches
- Sun Mar 17, 2024 8:18 am
- Forum: General Discussion
- Topic: Covens
- Replies: 6
- Views: 13317
Re: Covens
I think this might not need to be mechanically a thing? You can do this through roleplay. Just like forming gangs, perhaps.
- Sun Feb 25, 2024 4:23 pm
- Forum: Ideas and Requests
- Topic: Butcher's Favor
- Replies: 0
- Views: 8887
Butcher's Favor
During one of the OOC Meetings, it was mentioned that the hunter/gather concept is somewhat lacking in economic impact and interdependence. One of my suggestions to help alleviate that somewhat was moving the Preserved Meat recipes into the Husbandry skill. Additionally, it was mentioned that there ...
- Mon Feb 19, 2024 7:40 am
- Forum: Ideas and Requests
- Topic: Craftable Yeast
- Replies: 6
- Views: 11439
- Sat Feb 17, 2024 10:59 pm
- Forum: Ideas and Requests
- Topic: Craftable Yeast
- Replies: 6
- Views: 11439
Craftable Yeast
Baker's Yeast can be made with equal parts water and flour, covered and cooked at a certain temperature. I think this process could be replicated in game as a brewing or cooking craft.
- Tue Feb 13, 2024 2:43 am
- Forum: Ideas and Requests
- Topic: Economy and Assets
- Replies: 7
- Views: 16549
Re: Economy and Assets
Perhaps also different cuts of meat, preserved meat and sausage. These are all things that should/could fall under husbandry rather than cooking. Edit: I think that just two, per different type of meat would be fine. You could have common and premium cuts, and then failure during the craft would mak...
- Tue Feb 13, 2024 1:06 am
- Forum: Ideas and Requests
- Topic: Economy and Assets
- Replies: 7
- Views: 16549
Re: Economy and Assets
Probably what would be more ideal is if merchants had had some more financial incentives. This however is not the solution I'm my books. In regards to lumber, there could be a lumberjack skill, which would have a percent chance based on your skill in it to not consume a charge with your axe, when ga...
- Sun Feb 04, 2024 12:51 am
- Forum: Ideas and Requests
- Topic: Padded Armor
- Replies: 1
- Views: 6629
Padded Armor
In traditional medieval culture, padded armor is one of the most common armor types as heavy plate or chain armor requires quite a lot of craftsmanship and skill to make. Not to mention the material. So, I propose giving tailors an armor craft, that is weaker than leather armor, but uses material th...
- Sat Feb 03, 2024 10:52 am
- Forum: Ideas and Requests
- Topic: Learn Display
- Replies: 1
- Views: 8888
Re: Learn Display
Bump, because I think this is still a good idea. >.>
- Thu Feb 16, 2023 5:10 pm
- Forum: General Discussion
- Topic: Power Creep and Rebalancing the Game
- Replies: 7
- Views: 44002
Re: Power Creep and Rebalancing the Game
The learn system should help at least a little with this, assuming it's still in the game? By making people really max out in the skills they can have above 25, you should have a very hard cap on the amount of XP you can realistically invest in a character in a way that gives you meaningful benefit...
- Thu Feb 16, 2023 9:27 am
- Forum: General Discussion
- Topic: Power Creep and Rebalancing the Game
- Replies: 7
- Views: 44002
Re: Power Creep and Rebalancing the Game
We already have that to an extent, but the ramp up could be made steeper. Would that just give an edge to folks with large pools of XP though who can pay the penalty? It would just slow down those who are already powerful, from getting more powerful while giving those who are less powerful, more op...