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|style="text-align:center;font-size:200%;margin:0"|'''The Inquisition: Legacy'''
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|style="text-align:center;font-size:150%"|The only game where you can '''be anything'''.
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'''The Inquisition: Legacy''' is an RP Focused game started in 1999, with an original, dark fantasy theme. It has been designed solely for immersive roleplay ever since. The goal of our game is to tell a good story, and the theme focuses on the philosophical elements of why a society embraces oppression and it continues to function despite the evil it perpetuates. The game is highly character driven, and plot outcomes are entirely in the hands of players.
  
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Our players are supported by intuitive system tools that  help them realize the extent of their storytelling capacity: They can modify room descriptions during RP, masquerade under aliases, spread  rumors, keep track of IC events, make and sell objects, and much more.
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|style="font-size:115%;width:20%"|'''Welcome to our new wiki!'''
 
  
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'''Want to help us with this wiki?''' Everyone is free to edit and help us update this space, and we [[Help:Awards|award]] those who make valuable contributions. Please consider becoming one of our [[Help:Moderator|moderators]]!
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At The Inquisition: Legacy, we want to make the lore more accessible for you hence why we have created this new space, our own wiki.Maintained by the players and for the players, we hope that the main function of this site will be lorekeeping at its best: general history, domain changes, songs, and even logs of roleplay can be posted here to be saved for posterity. Please, be welcomed and don't be afraid to contribute.
 
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'''The Inquisition: Legacy''' is a roleplaying game where players interact with one another through text, much like living in a novel. This is the only place where you can be anything you want in a living, breathing medieval theme. From politics to selling wares as a merchant, from playing as an Inquisitor of the Order and hunting mages to practicing the esoteric arts of magic, the world of The Inquisition: Legacy is realistic, immersive and free.
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<center>[[Image:Play.png|100px|link=http://www.mudportal.com/play?host=ti-legacy.com&amp;port=5050&amp;name=TI-Legacy]]</center>
  
'''Want to help us with this wiki?''' Everyone is free to edit and help us update this space, and we [[Help:Awards|award]] those who make valuable contributions. We are also extremely thankful for those who consider becoming one of our [[Help:Moderator|moderators]].
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{{Topic Of The Month}}
 
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|style="vertical-align:top"|'''Currently happening in-game:'''
 
{{Current Events}}
 
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Revision as of 07:15, 4 March 2017

Capture.PNG

The Inquisition: Legacy is an RP Focused game started in 1999, with an original, dark fantasy theme. It has been designed solely for immersive roleplay ever since. The goal of our game is to tell a good story, and the theme focuses on the philosophical elements of why a society embraces oppression and it continues to function despite the evil it perpetuates. The game is highly character driven, and plot outcomes are entirely in the hands of players.

Our players are supported by intuitive system tools that help them realize the extent of their storytelling capacity: They can modify room descriptions during RP, masquerade under aliases, spread rumors, keep track of IC events, make and sell objects, and much more.

Want to help us with this wiki? Everyone is free to edit and help us update this space, and we award those who make valuable contributions. Please consider becoming one of our moderators!

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Featured Article for May 2019 - Farin History
The Farin people live in the lands south of Lithmore, and are bordered on their southern edge by the Daravi. Farin is the only Duchy in Lithmore which has a foreign nation on its border. For the most part, Farin are farmers, and have only two major cities to speak of - Talfore, very close to Lithmore itself, and Farin, far to the south nestled amongst the Tarn Mountains.

In the year 269, the Ducal seat of the Duchy, Farin City was captured by the Daravi at the height of one of the most brutal periods of warfare. For six years they held it, and for six years the people of Farin fought like a wolf backed into a corner, tooth and nail. On the day when victory was reached, and they began the march towards the city, they arrived to find the city a desolate wasteland, torn apart by powerful magic...