Demon Summoning Ideas

Specifically for code or policies you would like to see implemented.
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Posts: 1055
Joined: Wed Nov 30, 2016 9:04 pm
Discord Handle: Niamh#3824

Sat May 23, 2020 7:50 pm

Hey guys! We're looking for ideas on how to make the summoning system:

a) More available for those inclined to summon; less dependent on Staff time and inclination;
b) As a result of point a, scripted.

With those bits in mind, what would you like to see in a scripted system for dealing with demons?

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Posts: 63
Joined: Fri Oct 05, 2018 7:32 pm

Sat May 23, 2020 10:27 pm

It feels to me like demon summoning can have automated:

1) Some kind of check(s) to see if the demon is successfully under control or not

2) Most coded rewards related to money, skills, stats, the casting of spells, etc.

With the exception of RPA-like tasks related to secrets or information, it sounds like most of these things could be accessed through a menu of some kind while keeping with the danger of releasing a potentially violent or dangerous creatures onto the grid, but I'd hope to see something more than "scary mob set to aggressive/lethal."

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