Re: Why Are Assets Limited to Chargen?
Posted: Sun Sep 10, 2017 10:16 am
To expand on what StarStarfish said, the whole generation thing, while true, doesn't work for the game. If alt 1 dies, and you could have alt 2 be a direct descendant of alt 1, then I could see the whole generational wealth argument making sense. But all the wealth from your dead alt often just... disappears. It doesn't go back into the game in anyway, unless you specifically set it up to, but that often doesn't happen. You can't even set it up to have alt 2 directly benefit in anyway from alt 1's death.
And Puciek... I get where are coming from, and I do believe characters should work for what they want. But there is a fact I think most forget.
This is a game. It's not meant to be a real life simulator. 1 ooc year equals 4 ic years. By your standards, a player wishing to accomplish anything grand should have to spend 3+ years playing the same character. That doesn't work for a game as small as this, where we are constantly trying to bring in new people, and constantly losing veteran players. The game's focus should be on Player retention, not on "Realism" as it's strongly taking that route. A vast majority of people don't play games to simulate real life, or even if they do, such games typically make it so that that "Real Life" is sped up to such a degree that it's enjoyable.
Yes there are players who have characters who are several ooc years old, but that's a rarity, not the standard. People have lives outside of this game, and not everyone can be an addict as many of the most actives players seem to be, spending unreasonable amounts of time on the game daily. We shouldn't be punishing the casual player as hard as we are nowadays, as like it or not, the casual player is what keeps this game alive. We should be focusing on keeping what players we have interested in the game, instead of constantly making it harder to play the game.
And Puciek... I get where are coming from, and I do believe characters should work for what they want. But there is a fact I think most forget.
This is a game. It's not meant to be a real life simulator. 1 ooc year equals 4 ic years. By your standards, a player wishing to accomplish anything grand should have to spend 3+ years playing the same character. That doesn't work for a game as small as this, where we are constantly trying to bring in new people, and constantly losing veteran players. The game's focus should be on Player retention, not on "Realism" as it's strongly taking that route. A vast majority of people don't play games to simulate real life, or even if they do, such games typically make it so that that "Real Life" is sped up to such a degree that it's enjoyable.
Yes there are players who have characters who are several ooc years old, but that's a rarity, not the standard. People have lives outside of this game, and not everyone can be an addict as many of the most actives players seem to be, spending unreasonable amounts of time on the game daily. We shouldn't be punishing the casual player as hard as we are nowadays, as like it or not, the casual player is what keeps this game alive. We should be focusing on keeping what players we have interested in the game, instead of constantly making it harder to play the game.