Lets be frank, this is a game and yes people will have varying levels, there are going to be apprentices. However, the premise of the game and really most games is that the players represent those with the greatest potential. And like it or not, the skills and progression is a major part of the game. The problems people have complained about with villain characters and things like that will be just exacerbated by this issue. You say they are not inferior, certainly they are not from a story perspective. However from a game perspective and a stat perspective they are categorically and numerically inferior. It's what the stats say.They are definitely disadvantaged if the rest of us were able to get our skills up high when it was easier than they are forced into a longer, slog to get their skill ups.Puciek wrote: Pools aside, as I do not have data for lower skill levels but it may by slightly too much, I really dislike the approach you've described here - that is to 'dominate'.
This is an RP-based game, not a hack and slash, the goal here is not to be the strongest fighter on Urth and to dominate the world but to have an interesting character that leads to entertaining RP. And there is nothing more boring than a world where everyone is the master and there is no apprentices, or people just plain bad at something because it cuts a lot of RP possibilities and reduces whole interaction of "circling your enemy" to some stat fest (which is borderline meta-gaming) and ignores the actual RP that goes with it.
And if anything this is what newbies need to learn, that not-perfect characters are NOT inferior, are or worse nor they are disadvantaged in any way shape or form. If anything they have way better RP opportunities than that established master warrior who kills everyone with 1 hit.
The community here is better than other games in terms of welcoming the newer players and I love that and it is possible for lower skilled characters to progress, I think that's great. However, because this is a game I think that the game mechanics should be more fair. And yes, the new players will get the opportunity to rp working through the skills. Well, they were able to before as well when it was at a much more reasonable rate of skill increases. All you are doing now is stretching it out for no reason. I really dislike your idea that 'some people are going to be worse', we need apprentices' to justify unbalanced game mechanics.