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BOUNTIES
Syntax: bounty
bounty list
bounty prepare
bounty cancel
bounty post
bounty claim #
bounty contribute <number> <amount>
bounty target <name>
bounty job <string describing the job>
bounty amount #
Bounty amount # (# is silver) will put the player into a menu
to complete all required fields to post a bounty.
Bounty alone will either display the bounty menu or the help file.
Bounty cancel will cancel the creation of the bounty before
posting.
Bounty post will post the bounty, which can be read by all players
with the 'bounty' command.
Bounty job <string> will post the job description, including
conditions required for the bounty to be paid out.
Bounty contribute <number> <amount> allows a player to increase
the value of a bounty by adding their own silver. They can improve
their own bounty or the bounty of someone else.
The bounty menu looks like this:
New Bounty Preparation
Target : <bounty target <name>>
Job : <string explaining what it is the payer wants done>
Amount : <bounty amount <value>, between 100-999999 silver>
For : <bounty for <reason>>
Expire : <Time in OOC days, between 1 and 60>
Split : Thieves #, Agent #
<auto-calculated - 10% to thieves, 90% to agent>
In a room with an @bounty_broker (very similar to rumormills), a
player can bounty list to see what bounties are available or
bounty prepare to start a new bounty. Bounty list costs
50 silver for non-thieves, but is free for thieves. Additionally,
adding a new bounty requires 10 IP and the amount of silver to
be posted.
Thieves can also view bounties anywhere, and non-thieves need to
go to a bounty_broker to get the info. When new bounties appear
in the system, Thieves will get a thief guild message saying
"[Thieves Guild]: The Shadow Broker alerts the Brotherhood
that a new job is available."
Similar to how messengers work, bounties are prepped with the above
information, then let loose into the world. They remain in the
system until claimed or expired.
Anyone can claim a bounty, not just the thieves, but the Brotherhood
always takes their cut. When a bounty claim is made, the claim
goes to the staff review queue for review. If the staff approve it,
the monies listed in the bounty will be distributed to the thieves
and agent via the pay system. If it is rejected, the bounty will
remain in the system.
SPECIAL COMMANDS
- Staff and thieves can additionally bounty strike # <reason>,
to reject a bounty placed on a target. The reason will be included
in the pay notes as the money is returned to the person who placed
the bounty.
BOUNTY LIST
The bounty list command displays as follows:
# AMOUNT TARGET JOB DESCRIPTION & CONDITIONS OF PAYMENT
======================================================================
1 999999 Kinaed Give her the wedgie of all wedgies, I seriously
mean it. Major wedgie-adge. At least a category
three.
2 100000 Takta Deliver roses to Takta signed from 'Your secret
admirer'.
- Staff and thieves can also bounty detail # to get more details
about the bounty. When staff do this, they will see who issued the
bounty. Thieves will see all of the following but the issuer:
Bounty Details
Issuer : Kinaed
Target : Takta
Job : Deliver roses to Takta signed from 'your secret admirer'.
Amount : 1000
For : Being a devious plotter.
Expire : Ends Midnight, <OOC Date>
Split : Thieves 100, Agent 900