Racing Mechanics

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The_Last_Good_Dragon
Posts: 254
Joined: Sun Feb 14, 2016 1:08 am

Tue Jan 23, 2018 11:32 pm

Hi gang! I received a few compliments for the little system I whipped together for Racing — Thank You So Much!! to those who participated and offered kind words both during and in its aftermath! After puzzling over the rolling mechanics, I think there's a ton of room for storytelling creativity — just keep in mind that a skill of 36 (proficient, max non--QP level in chargen!) results in a skill check against 76, so the chances are weighed heavily in the player's favor when skill checks are involved!

Code: Select all

              | Horribly |         | Narrowly |  Barely  |          | Handily 
 Horse Type   |   Fails  |  Fails  |  Fails   | Succeeds | Succeeds | Succeeds 
--------------|----------|---------|----------|----------|----------|----------
 Broodmare    |          |         |          |          |          |
 Mountain Pny |   1 d2   |   1 d4  |   1 d4   |   1 d4   |   1 d6   |   1 d8 
 Mule         |          |         |          |          |          |
--------------|----------|---------|----------|----------|----------|----------
 Tarnland Pny |          |         |          |          |          |
 Common Horse |   1 d2   |  1 d4   |   1 d4   |   1 d6   |   1 d10  |   1 d12 
 Lithm. Horse |          |         |          |          |          |
--------------|----------|---------|----------|----------|----------|----------
 Ordn Palfrey |          |         |          |          |          |
 Destrider    |   1 d2   |  1 d4   |   1 d6   |   1 d8   |   1 d12  |   1 d16
              |          |         |          |          |          |
--------------|----------|---------|----------|----------|----------|----------
              |          |         |          |          |          |
 Chara. Horse |  1 d2    |  1 d6   |   1 d8   |   1 d10  |   1 d14  |   1 d20
              |          |         |          |          |          |
-------------------------------------------------------------------------------
~~ Team Farra'n'Stuff. ~~

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The_Last_Good_Dragon
Posts: 254
Joined: Sun Feb 14, 2016 1:08 am

Tue Jan 23, 2018 11:46 pm

The main thing I'd still really like to see is the ability to add + or - modifiers to these dice rolls; doing that would open up a lot more storytelling possibilities. Sure it's doable regardless, but the hassle and confusion is probably not worth it in a large scene.
~~ Team Farra'n'Stuff. ~~

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