Puciek wrote:Voxumo wrote:Puciek wrote:And did that go through, even though it required only 6 months?
No, because the player vanished and hasn't been on since January. But were they still playing today, I can imagine it would have, especially with the written contract that was made. We can't account for OOC matters that draw us away from the game.
That was my point. Plots that longs almost never work out be it for OOC randomness, or IC randomness, or a mix of the above. It's simply too dynamic of a world where players phase in and phase out for those things to make sense between actual PCs. And if on top of that it may have unpleasant connotations to some people, which this clearly has, why do it?
Again, I can not pretend to know what I don't know. If no one ever said or implied they were uncomfortable... am I suppose to just read minds? The two that it effected most were fine with it, and oocly we talked about it alot, to make sure we did not cross lines and stayed within the range of what was reasonable.
As for your comment about plots... Rhea's plot lasted two ooc years. While many people came and went, and actions had to be changed to adjust to these bumps, the main outcome of the plot remained the same. Longterm plots are perfectly doable, it's just hard to find players willing to invest that much time. But it's doable. Should meaningful longterm plots just never take place because of what could happen? I don't like dictating my rp based on what could happen. If we did we'd have mages who never practice their magery, as that could mean they would die or be pyred. The unforeseeable future should not dictate present rp, as if it did this game would be incredibly boring.