Re: Inactive in RP
Posted: Wed Jul 01, 2020 5:12 am
I think the emote speed is just a matter of taste. I personally largely don't play TI these days because I can't get RP in 30 min to 1 hour spurts. I have other commitments that I didn't when I was in university. In fact, I've been trying to get through Persona 5 recently and frequently complain to my partner about how you can go an hour unable to save and walk away. Generally speaking, the games industry has recognized the trend of players having less time and preferring 30-60 minute spurts of play. In fact, this is why emote combat is designed to be brutal with people hitting for a lot of damage more often than not - because a four hour fight scene across twenty emotes would tax the patience of the best RPers in the world. When we designed it, Staff actually sat around and said "What is the maximum patience we have for a fight if people emoted once every 5 minutes?" and tried to fit it into the 30 minute window.
It is true that back in the day long ago, people emoted in 1-2 sentence emotes and RP was fast paced. Now a 3-5 sentence emote is pretty standard, and that's all fine if they can be delivered within a 5ish minute period. A lot of players can. However, what we are seeing is that, regardless of how long the emotes are, we have ongoing complaints of unfocused RP with players going inactive in the middle of RP. When emotes take longer than a few minutes to come out, people's minds wander, and it becomes a self-feeding cycle of slow and inattentive RP - which is pretty much the topic of this post, and it's pretty much come up about once every two months for several years now. I think most of us agree one emote every 20 minutes is too slow unless people are in agreeance to RP slowly with one another up-front. It's pretty much declaring that you're busy doing other things and are just kind of 'hanging out' together rather than actually actively scening.
I have two specific questions I'd love to hear people answer:
1) Do you have additional suggestions on how to alleviate this problem that haven't already been made?
2) What is your preferred pace of RP, and when are you 'waiting too long' for another emote to come out?
It is true that back in the day long ago, people emoted in 1-2 sentence emotes and RP was fast paced. Now a 3-5 sentence emote is pretty standard, and that's all fine if they can be delivered within a 5ish minute period. A lot of players can. However, what we are seeing is that, regardless of how long the emotes are, we have ongoing complaints of unfocused RP with players going inactive in the middle of RP. When emotes take longer than a few minutes to come out, people's minds wander, and it becomes a self-feeding cycle of slow and inattentive RP - which is pretty much the topic of this post, and it's pretty much come up about once every two months for several years now. I think most of us agree one emote every 20 minutes is too slow unless people are in agreeance to RP slowly with one another up-front. It's pretty much declaring that you're busy doing other things and are just kind of 'hanging out' together rather than actually actively scening.
I have two specific questions I'd love to hear people answer:
1) Do you have additional suggestions on how to alleviate this problem that haven't already been made?
2) What is your preferred pace of RP, and when are you 'waiting too long' for another emote to come out?