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Balanced Responses to No Tells/Guild Channels

Posted: Sat May 04, 2019 8:48 pm
by Kinaed
From our OOC Chat today, staff and pbase discussed requesting players to post what things are cropping up as irritatants due to having no tells or guild channels. The players involved in the discussion said that'd be good so we can address the issues, but also let's try to keep it balanced. So! Can anyone who is interested in helping us make the game play even better give us two lists about their experience without these channels:

WORKS WELL
- <item #1, etc>
-
-

DO DIFFERENTLY
-
-
-

This will help us amplify what we like and adjust what we don't. Thanks!

Re: Balanced Responses to No Tells/Guild Channels

Posted: Sat May 04, 2019 8:58 pm
by Taunya
Works well: I do not miss the private channels, and think it will improve the sense of community by keeping OOC chatter on the public OOC channel.

Do differently: but I have found the inability to use tells a hindrance in a few cases- not for chat, but for cases where I need to sort something out privately.

I've posted a possible compromise that might help: http://ti-legacy.com/forums/viewtopic.p ... 499#p14499

Re: Balanced Responses to No Tells/Guild Channels

Posted: Sun May 05, 2019 3:51 am
by Annalesa
Works well: The guild channels are kind of spammy and it's sometimes nice when I'm outside of guilds to not have to worry about that. I'll miss them greatly, but I think it might be better for the RP part of things to ax 'em.

Do differently: it is difficult to help newbies. We wind up spamming the visnet channel when they're having trouble in chargen, whereas before we could just take them to tells and help them privately. Also, the Osay help file says to take it to tells if cyans need extensive help with something to avoid cluttering up RP. ..we could use some kind of option on that end.

Re: Balanced Responses to No Tells/Guild Channels

Posted: Mon May 06, 2019 8:36 am
by Kuzco
WORKS WELL: force people to RP doubts or questions that belong to RP, prevents unfair coordination etc
DO DIFFERENTLY: the XP cost for Osays is punishing, given there are no other alternatives save for clogging Personal pboards

Re: Balanced Responses to No Tells/Guild Channels

Posted: Wed May 08, 2019 5:24 pm
by Kinaed
Thank you everyone who replied to this. I'm going to talk to Staff about our lists of "do differently" and see what we can improve.

If anyone has more to add, please don't be shy!

Re: Balanced Responses to No Tells/Guild Channels

Posted: Wed May 08, 2019 5:30 pm
by Kuzco
WORKS WELL: cuts down on people who only log in to chat, and refuse RP
DO DIFFERENTLY: newbies suffer from this. Perhaps a player's first cyan should have tells enabled? only while they are cyan, only in their first PC. Or the overall first 75 RP hours of the account.

Re: Balanced Responses to No Tells/Guild Channels

Posted: Thu May 09, 2019 4:05 am
by Geras
WORKS Well: The tell removal, most of the time. I don't miss them as much as I did.

Works less well: The removal of guild channels IMHO. Takes a lot away from the community within each guild and the ability to coordinate OOCly

Re: Balanced Responses to No Tells/Guild Channels

Posted: Fri May 10, 2019 12:40 am
by Kitty
WORKS WELL:
For the most part, I haven't had a problem with the removal of tells. I like not having the disruption to my RP, and I turn off the OOC or visnet channels when they become too disruptive.

DO DIFFERENTLY:
Where it HAS become a problem is when follows get broken. Specifically, it happened multiple times today. When people have forgotten to group, and my PC got stuck somewhere because I was stopped by guild mobs - I had to pboard. (Not ideal.) osay does not work when you get left behind and they are not in the same room with you and have no idea where you got left. And then, if they think you just got left, and don't realize it's a grouping thing and go back to get you and then just turn around and run off again... and you get the idea. When there is an IC emergency going on, and are trying to move quickly, things get missed... like osays. Tells had the advantage of being bright red.

It also happened just with a regular follow and no emergency. I got left three rooms behind, which was... odd. But, again, I had to go to pboard to ask the person where they ended up so I could just travel there myself.

So, workable, but highly inconvenient. Very. Especially in a fast-paced situation.

THE POINT:
I get the reason for removing them. I do. BUT... there are times when we need to communicate for the purposes of - ZOMG this didn't work the way it was supposed to. ICly, my character wouldn't have been left behind in either case.

Re: Balanced Responses to No Tells/Guild Channels

Posted: Sat May 11, 2019 12:32 pm
by Helena
Works well:
I find the game much more immersive. No need to send tells to seek a scene, which makes things much more easy when you don't know anyone. People are more responsible with messengers (they're not ignored anymore, and always replied). And as a more subjective thought, the absence of tells gives me that new feeling that being ICly present is enough to be part of the community, which is great!

Do differently:
visnet became too spammy.

Re: Balanced Responses to No Tells/Guild Channels

Posted: Sat Jun 01, 2019 7:59 pm
by DeadHandsome
Works well: I don't miss guild channels. I don't miss getting tells. I don't think they contributed anything meaningful to the game in terms of how the game is played but...

Do differently: All of the people who would have abused those kinds of things already have the means to be able to communicate OOCly. So I'd say depending on the goal of the trial its either succeeding (making the game more immersive) or just... keeping things the same and less spammy.