Characters should be afraid of angering the Seneschal character, but a player should not be fearful of upsetting the player of the Seneschal. As that's sort of what is being discussed here, I don't think anyone is debating the theme of the power. However, likewise is the proper theme of Reeves or Knights arresting people or thieves to steal or characters to want to kill other characters within the on-grid world. But those things still have rules within the OOC framework. Balances that ensure that the choice is indeed RP based, and not simply OOCly convenient.It's appropriate for players to be genuinely fearful of angering the Seneschal, and the propsed checks and balances basically come down to diluting this themely intent.
So with that in mind:
What will be the requirement or expectation for RP leading to an ousting?
IE, would you need to at least be familiar with the person? Would it go to a staff queue for review like a Gambit would?
Without any oversight or minimum expectation, this could IMHO become a thing of just watching the Guild leader board and being on at the right time and time zone relative to rollover. A factor that was mentioned as a concern during the last Seneschal election. There was also the concern before about how people should need to be at Gambit level for X period of time before a Gambit could be processed, what would the expectation be here?
I also have the concern about the idea that getting Seneschal ousted means you are kicked out of the Guild entirely. What happens if at the time you were the only active member of the Guild? What are you meant to do then in the next three month period of time? I'd imagine that might encourage Guild hopping (IE - if the population at large didn't support the decision someone else might take this person in) leading to the gaining of closed skills that seems against the heart of the reason for phasing out Dual Guilding.