I don't think anyone is saying that cyans should be advanced to the "same" level of older players. However, with the introduction of assets, there are more requirements for spending RPXP up front than their used to be.I mean... Why should a cyan get advanced to the same "level" as me when I have put in four years of dedication to this game playing GLs for the vast majority of it? I don't think it would attract new players.
The difficulty also is people starting/staying penniless also leads to others being penniless as they don't have the money to spend on grid. Merchants sell less and get bored. It can lead to a feeling of stagnation as a crafter character who doesn't get to sell things.That might not be the most fun thing to play for a lot of people, but then neither is being penniless.
We also no longer have the Auction House as a way for new players to more cheaply furnish or dress themselves.
I'd argue that something helpful here would be for Guilds to be able to control and assign roster jobs that arguably would be within their area of control to present off-camera tasks those people are doing. Assign/create a certain number per Guild. This would also give various places a point of contact and to encourage and extra venue of RP. A roster job can be an amazing source of RP, and I allowing people to do both would create some more natural RP scenarios.Having a roster job asset can help in the long-run too.
Guilds unfortunately do not make the income to be able to buy a 1,000 silver asset for every new member, let alone a higher one.For characters that join guilds, I think guildleaders could consider actively helping them acquire an asset, or at least using guildpay to pay out an good-performing asset's worth of salary weekly.