MUSHclient plugin: Graphical Mapper

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Niamh
Posts: 1070
Joined: Wed Nov 30, 2016 9:04 pm
Discord Handle: Niamh#3824

Sun Jan 14, 2018 9:55 pm

Graciously written by Nick Gammon for TI, the Mapper draws a real-time graphical map of Lithmore as you walk around it, with customizeable colors, font, room marking, and room searching. In order for it to work with some of TI's unique quirks, you will have to set your prompt to match what the plugin expects it to be. You can do that by copying and pasting this into your MUD window:

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prompt {c{[RPXP Gain: %X] {[HP:%h MV:%v P:%p] %f %o{x (vnum %R) %c
Note that you may occasionally need to double back the first time around to cement the exit links, but that once they have been drawn they become permanent.

Located here (with instructions!) for download:
https://github.com/lmclarke/TI-Legacy-Plugins

The Mapper in action:
Image

Geras
Posts: 1089
Joined: Sun Sep 11, 2011 8:50 pm

Mon Jan 15, 2018 1:25 am

Does this work in the hedge maze?

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Taunya
Posts: 561
Joined: Mon Aug 08, 2016 3:08 am

Mon Jan 15, 2018 7:38 am

Whoa wow! %R for room vnum was not documented in help prompt- that's awesome!
I'll have to see about getting the mapper in tintin++ working now.

Gerus- since it's based on vnum, I'd imagine so!

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Niamh
Posts: 1070
Joined: Wed Nov 30, 2016 9:04 pm
Discord Handle: Niamh#3824

Mon Jan 15, 2018 9:10 am

Geras wrote:Does this work in the hedge maze?
Yes it does, but probably not the recommended use. Not much fun that way.

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Rabek
Posts: 185
Joined: Thu Jan 20, 2011 4:48 pm

Mon Jan 15, 2018 4:22 pm

There are maps for the hedge maze all throughout the maze itself. You don't need a plug-in to spoil it. Just copy/paste the text map from within the game.

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Niamh
Posts: 1070
Joined: Wed Nov 30, 2016 9:04 pm
Discord Handle: Niamh#3824

Wed Jan 17, 2018 10:33 am

Plugin has been updated with some added functionality.

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