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Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 5:50 pm
by Rothgar
chronodbu wrote:How does this affect GLs who are effectively kingdom spanning ones? Thematically, many of our GLs extend further than the city of Lithmore so it doesn't really make sense for the Seneschal who''s acting in the capacity of Lithmore City to really have any power over them.

The intent seems interesting but in practice it sort of battles with theme.
This. The seneschal is self-described (in the helpfile) as "separate from the kingdom-wide level of government." So now they're not? Not to mention that, in the helpfile, it states that "The Seneschal can be nominated from any citizen of Lithmore." While already an iffy idea in a situation where Nobles are considered direct descendants of Dav Himself, and peasants are considered so much detritus in the way of that fact, this gives the random Citizen of Lithmore the potential to grab more power than a Noble ever could hope to.

I can see where this seemed like a good idea - AFK GL's are a pox on the game, and tend to ruin more than they could ever fix - but this seems overkill, at best.

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 5:54 pm
by chronodbu
Tbh, I know it isn't likely to happen but it'd be kind of cool if instead of it being city assets, if it was Kingdom Assets instead and Seneschal/City Council was converted back into a royal council system.

Would also seriously support our noble players wanting to vye for dat power.

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 5:56 pm
by Voxumo
Rothgar wrote: While already an iffy idea in a situation where Nobles are considered direct descendants of Dav Himself,
Is this a thing? I don't feel this is a thing. I mean sure the Harmons I could understand, but I've never heard nobles described as descendants of Dav himself, especially since several noble lands, such as lothos, existed before dav came to power.

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 5:58 pm
by chronodbu
They aren't or they would have been hit by the harmon plague.

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 5:59 pm
by Rothgar
Voxumo wrote:
Rothgar wrote: While already an iffy idea in a situation where Nobles are considered direct descendants of Dav Himself,
Is this a thing? I don't feel this is a thing. I mean sure the Harmons I could understand, but I've never heard nobles described as descendants of Dav himself, especially since several noble lands, such as lothos, existed before dav came to power.
You're absolutely correct, this is no longer a thing and I was mistaken. The Law of Bloodless Inheritance allows for non-blooded Nobles to inherit the Barony of another Noble, and the Queen can grant Nobility if she feels as though someone deserves it.

Apologies, I've never played a Noble and my understanding of them was significantly out of date.

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 6:29 pm
by Voxumo
Rothgar wrote:
Voxumo wrote:
Rothgar wrote: While already an iffy idea in a situation where Nobles are considered direct descendants of Dav Himself,
Is this a thing? I don't feel this is a thing. I mean sure the Harmons I could understand, but I've never heard nobles described as descendants of Dav himself, especially since several noble lands, such as lothos, existed before dav came to power.
You're absolutely correct, this is no longer a thing and I was mistaken. The Law of Bloodless Inheritance allows for non-blooded Nobles to inherit the Barony of another Noble, and the Queen can grant Nobility if she feels as though someone deserves it.

Apologies, I've never played a Noble and my understanding of them was significantly out of date.
I wasn't meaning it to attack you. I haven't played a noble in awhile, and haven't really looked up at helpfiles relating to this topic in awhile. I didn't know if I was just misremembering or what.

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 6:33 pm
by Rothgar
Voxumo wrote:I wasn't meaning it to attack you. I haven't played a noble in awhile, and haven't really looked up at helpfiles relating to this topic in awhile. I didn't know if I was just misremembering or what.
Nah, you're good! It's good to have it corrected, I didn't know either. From the helpfile - like you said, before :
More recently, the Law of Bloodless Inheritance allowed the owner of a title to will it to whomever they choose, including non-family relationships.
Titles, however, can be removed by the king or queen as well as granted, though this is rarely done.
It's all good, man, good looking out.

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 9:22 pm
by Kinaed
It's true that the Seneschal's authority is local, but they're powerful and the guildleaders in question live in the city and are therefore subject to their administration. Again, initiating a gambit does not automatically remove a GL, rather, it automatically gives the pbase the ability to weigh in on if a GL will remain. It seems entirely appropriate to me.

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 9:43 pm
by Starstarfish
How often will that be able to happen? Daily? Weekly? Whenever the Seneschal feels like it? That seems really potentially disruptive.

Also, I'm guessing that will only be for non-covert Guilds, so doesn't that give a big bonus for being the leader of one of those? IE - that are above the politics the other GLs are?

Re: Player Control over City Metrics

Posted: Mon Sep 25, 2017 10:02 pm
by Rothgar
Kinaed wrote:It's true that the Seneschal's authority is local, but they're powerful and the guildleaders in question live in the city and are therefore subject to their administration. Again, initiating a gambit does not automatically remove a GL, rather, it automatically gives the pbase the ability to weigh in on if a GL will remain. It seems entirely appropriate to me.
Question : If I make the IC decision to live outside the City, am I no longer subject to the Seneschal's wonts or concerns? In theory, that'd be a perfectly acceptable IC decision to make, too, one that's been made by several characters several times.