Assets spec

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Puciek
Posts: 418
Joined: Tue Jan 22, 2013 6:51 pm

Sat Jun 10, 2017 6:23 pm

read assets
01: Overview
02: Assets
03: Asedit
04: Asset Market

read assets 01
Subject: Overview

Date: Sat Feb 4 18:33:09 2017


Circadi, Septembris 29, 372

===========================================================================
Goal:

Create a system where economics is not open-ended accumulative, assets are
ICly defined and tradable, assets have associated benefits and are linked
to social class, and income is based on a mixture of assets. Allow players
to combat one another through their assets in a rock-paper-scissors outcome
that should advance RP. Allow players to sell assets, but do not allow them
to give them away without a third party's assistance (to prevent OOC
give-away behaviors.)

Limits - players can have a number of assets limited by social class.
Freemen can have 2 assets, Nobles can have 3 assets, and Genty can have 5.
Assets are purchasable in chargen, or in game.

Social class:
- Freemen players can become gentry in-game by having a Reeve recognize them
by using a class command. Moving from freeman to gentry costs 8000 silver
(the command itself consumes that silver).
- Other methods of becoming gentry are to become a GL or get it through
a role when roles come in. These are temporary overwrites of a char's
default social class.
- Nobility is handed out by the Keeper of the Seal under the same ennoble
rules as now.
- Staff can set social class via normal class commands.
===========================================================================

read assets 02
Subject: Assets

Date: Sat Feb 4 18:36:35 2017


Circadi, Septembris 29, 372

Assets:
- Remove purchase silver completely. (once assets are fully set-up)
- Start all new players with 500 silver to allow in-game purchases.
- Assets purchased in chargen cost XP.
- Assets purchased in game are a new object type (sold in stores) and cost
silver. Assets are objects of type Asset linked to the asset vnum in an
@asset extra description.

Player
Syntax: Purchase Asset <name>
Asset list
Asset market
Asset purchase #
Asset sell # <silver amount>
Asset score #
Asset rename # <new name>
Asset redeem # silver
Asset redeem # perk #

Staff
Syntax: Asset <player name> create
Asset <player name> list
Asset <player name> edit #
Asset <player name> score #
Asedit create <vnum> <-- creates new asset types

Purchase asset <name> enters the player into an Asset POLCA to
fill in their Asset's details. They must type 'purchase' and have enough
available XP to purchase the asset.

Asset Purchase

Owner : <default to the creator's name, only staff can change it>
Asset Name : <default name provided, 27 character limit>
Description: <default blank, editor with 800 character limit>
Type : <default "? type" for a list of options, from Asedit modified by active assets>
Class : <the asset's social class based on type>
Income : <the asset's average expected weekly income from type>
City Metric: <city metric it is linked to, based on type>
Health : <default Average, 50%>
XP Cost : <default calculated field, see Calculations>
Capacity : <default calculated field, see Calculations>
Resale-able: <default yes>
Active : <default to the owner's activity status>
Affects : <default None, represents affects against the asset>
Benefits : <list of benefits, indented to actually list>

Type 'purchase' to create this asset or type 'cancel' to abort.

Asset list allows a player to view the assets they own. Asset score
allows a player to review the asset in detail. Asset market alone lists
all assets on the market (See Asset Market Format). Asset market #
displays the score information for an asset on the market. Asset purchase
# allows a player to purchase an asset on the market. Asset sell #
<silver> allows a player to place an asset on the market for a specified
price.
===========================================================================

read assets 03
Subject: Asedit

Date: Sat Feb 4 18:40:40 2017


Circadi, Septembris 29, 372

Asedit

Asedit is a new asset editor that staff can use to create asset types. When
staff do this, the assets become available to players when they type
'? type' in the Asset Purchase POLCA.

Asset Editor
Keyword : <single unique word, 3+ chars, appears in purchase with '? type'>
XP Cost : <default 0, means the type can be picked up for 0 silver>
Class : <default freeman, social type the player must have to own>
Released : <default no, yes means it will appear in '? type'>
City Metric: <related metric>
Benefits : <toggle benefit, see BENEFITS section, can be multiple, '? benefits' for a list>
Redeem : <list of obj vnums that can be redeemed instead of benefits>
Roster : <vnum of a rostered room>

DEFAULT BENEFITS:
- Tier 1 silver - 50 silver per week unmodified, cost 0 RPXP
- Tier 2 silver - 100 silver per week unmodified, cost 15,000 RPXP
- Tier 3 silver - 150 silver per week unmodified, cost 25,000 RPXP
- Tier 1 IP - 1 IP per week, cost 10,000 RPXP
- Tier 2 IP - 3 IP per week, cost 15,000 RPXP
- Tier 3 IP - 5 IP per week, cost 20,000 RPXP

NOTE:
- XP Cost is the total value of all benefits, plus the template value of an
object x100.
- Rosters have no XP Cost associated with them.
===========================================================================

read assets 04
Subject: Asset Market

Date: Sat Feb 4 18:48:32 2017


Circadi, Septembris 29, 372

===========================================================================
Asset Market

The asset market allows players to purchase available assets. The market is
limited to 3x the number of active players. Assets owned by inactive players
will be removed from the market to make room for active player buying and
selling.

Asset Market Format:

ASSET OWNER ASSET NAME CLASS COST ELIGIBLE?
1 Azarial The Zen Garden Noble 100000 N
2 Temi Jewel Family Fortune Gentry 12000 Y
3 Kinaed Dockworker Job Freeman 5000 Y
===========================================================================
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Starstarfish
2018 Cookery Contest Winner!
2018 Cookery Contest Winner!
Posts: 536
Joined: Sat Dec 10, 2016 10:13 am
Discord Handle: Starstarfish#4572

Sat Jun 10, 2017 9:08 pm

Hmm, if only staff can change the coded name on Assets, how do people who use an alias in RP sell assets?

Do assets no longer work over a name change like houses/shops? (If so ... how does that work?)

Temi
Posts: 428
Joined: Thu Feb 03, 2011 7:22 pm

Wed Jun 14, 2017 1:17 am

Starstarfish wrote:Hmm, if only staff can change the coded name on Assets, how do people who use an alias in RP sell assets?

Do assets no longer work over a name change like houses/shops? (If so ... how does that work?)
Assets can be sold using the asset markets.

We haven't discussed how it will work with name changes. I would guess they would not be able to keep them as people would no longer recognize them as the same owner.

Temi
Posts: 428
Joined: Thu Feb 03, 2011 7:22 pm

Wed Jun 14, 2017 1:21 am

Here's the set of asset templates we have ready to go:

0001) art_sales Morale
Description: Commissions or intermittent payments for the sale of art or other creative
endeavors, or occupation in arranging the same for others.
0002) luxuries_shop Economics
Description: A shop or business which sells items that can be easily foregone when money
is tighter. Products are often expensive luxuries.
0003) threatened_benefactor Lawfulness
Description: An allowance or stipend from someone who faces significant issues with some
sort of criminal enterprise or another threat, which affects how much help
they are able to provide. This may be a relative or the result of some sort
of posting with them.
0004) book_sales Piety
Description: Commissions or intermittent payments for the sale of literature or other
written works, or occupation in arranging the same for others.
0005) wealthy_benefactor Economics
Description: An allowance or stipend from someone who makes a lot of money, the precise
amount of which affects how much help they are able to provide. This may be
a relative or the result of some sort of posting with them.
0006) weak_benefactor Health
Description: An allowance or stipend from someone who faces significant issues with some
sort of health issue, which affects how much help they are able to provide.
This may be a relative or the result of some sort of posting with them.
0007) rent Infrastructure
Description: Moneys paid for the use of some property, whether lodgings or for some other
purpose.
0008) noble_benefactor Class Relations
Description: An allowance or stipend from a member of the nobility, and relations between
the noble class and the gentry affects either how much help they can provide
or how much they deign to. This may be a relative or the result of some sort
of posting with them.
0009) foreign_benefactor Race Relations
Description: An allowance or stipend from someone in or from another duchy, and relations
between Lithmore and their homeland affects either how much help they can
provide or how much they deign to. This may be a relative or the result of
some sort of posting with them.
0010) bribe inverted Lawfulness
Description: Moneys paid under the table to circumvent normal processes or to avoid some
threatened negative.
0011) drunk_benefactor inverted Morale
Description: An allowance or stipend from someone who impairs their judgement and gives
more when they are depressed or otherwise upset. This may be a relative or
the result of some sort of posting with them.
0012) novel_sales inverted Piety
Description: Commissions or intermittent payments for the sales of written works or other
creative endeavors which are considered low brow or in poor taste, or
occupation in arranging the same for others.
0013) family_stipend inverted Economics
Description: An allowance or stipend from a relative who sends more when the situation in
Lithmore is more difficult.
0014) sick_benefactor inverted Health
Description: An allowance or stipend from someone who faces significant issues with some
sort of health issue, but who gives more when they fear they are close to
death or spends less on themself when feeling poorly. This may be a relative
or the result of some sort of posting with them.
0015) tolls inverted Infrastructure
Description: Moneys paid for access through some property, whether a bridge, road or some
other type of property. Demand varies depending on the state of
alternatives.
0016) pompous_benefactor inverted Class Relations
Description: An allowance or stipend from someone who gives money to make a statement
about their own importance. This may be a relative or the result of some
sort of posting with them.
0017) racist_benefactor inverted Race Relations
Description: An allowance or stipend from someone whose influence or success is negatively
impacted by expectations that they deal with other races, which affects how
much help they are able to provide. This may be a relative or the result of
some sort of posting with them.
0018) bureaucracy_position Lawfulness
Description: Wages for a position in the government or a part of the bureaucracy where the
amount of work increases with more regulations or stronger enforcement of
them.
0019) vineyard Morale
Description: Property that produces lighter alcohols suitable for celebratory atmospheres
and the income from selling those products.
0020) iconography_shop Piety
Description: A shop or business which sells items that feature religious themes.
0021) food_stores Health
Description: Stores of food for sale or the rental of facilities for others to do the
same.
0022) manor Infrastructure
Description: A large property with farming tenants who pay for the use of the land.
0023) servant_training Class Relations
Description: Fees paid for the training or placement of those who serve the upper classes.
0024) imports_trade Race Relations
Description: Trade in products from another duchy, either the sale of goods or payment for
the transport of such goods on behalf of another party.
0025) crime_ring inverted Lawfulness
Description: A small, organized criminal enterprise that relies on illegal activities for
income.
0026) distillery inverted Morale
Description: Property that produces heavier alcohols suitable for drowning one's sorrows
and the income from selling those products.
0027) drug_trade inverted Piety
Description: Trade in substances or products of which the use is frowned upon or
considered immoral, either the sale of goods or payment for the transport of
such goods on behalf of another party.
0028) interest inverted Economics
Description: Payments on loans offered with interest. Demand for loans and amount of
interest paid in the long run varies depending on economic conditions.
0029) caretaker_role inverted Health
Description: Wages for a position taking care of someone with a health condition.
0030) tenement inverted Infrastructure
Description: A large housing structure which depends on quantity of residents for income.
0031) highclass_shop inverted Class Relations
Description: A shop or other business which caters exclusively to the upper class.
0032) regional_trade inverted Race Relations
Description: Trade in products from within the same duchy, either the sale of goods or
payment for the transport of such goods on behalf of another party.
0033) government_contract Lawfulness
Description: An ongoing contract with a government or other bureaucratic entity for
products or services and the payments for fulfillment of the contract
conditions.
0034) theater Morale
Description: A prominent location which hosts performances and receives funds either for
rental of the facility or entry fees for individual attendees.
0035) charity Piety
Description: An organization or program which is presented as a good cause and receives
donations. Funds can be a share of proceeds on top of the mission work or
donations that have not yet been applied to their cause.
0036) trade_fleet Economics
Description: A full fleet of ships engaged in trade, either the sale of goods transported
or payment for the transport of goods on behalf of another party.
0037) spice_imports Health
Description: A large trade in spices or other exotic products whose popularity increases
with a focus in health and food, either the sale of goods transported or
payment for the transport of goods on behalf of another party.
0038) caravan Infrastructure
Description: A large land-based caravan engaged in trade, either the sale of goods
transported or payment for the transport of goods on behalf of another party.
0039) noble_partnership Class Relations
Description: An ongoing agreement with a member of the nobility for products or services
and the payments for fulfillment of the agreement conditions.
0040) imports_fleet Race Relations
Description: A full fleet of ships engaged in trade from another duchy, either the sale of
goods transported or payment for the transport of goods on behalf of another
party.
0041) criminal_organization inverted Lawfulness
Description: A large, organized criminal enterprise that relies on illegal activities for
income.
0042) bank inverted Morale
Description: A business which stores and transports gold and siilver and offers loans.
Proceeds come from interest or the forfeiture of items offered in security
for loans of those in bad positions.
0043) cult inverted Piety
Description: An organization or program which is presented as a religion. Funds come from
contributions of its members.
0044) exports_trade inverted Economics
Description: Trade in products from Lithmore taken to another duchy, either the sale of
goods or payment for the transport of such goods on behalf of another party.
Pricing varies with current prices within the city.
0045) monument_production inverted Health
Description: A large business devoted to the creation and sale of products that
memorialize those who have passed.
0046) slum_district inverted Infrastructure
Description: A district of housing structures and complexes which depend on quantity of
residents for income.
0047) exotic_tariff inverted Class Relations
Description: Fees paid for the import of exotic goods, especially those limited by
sumptuary, which are used to underline class status.
0048) guard_job Lawfulness
Description: Wages from a job guarding some person or property, public or private.
0049) entertainment_job Morale
Description: Wages from a job aimed at some form of entertainment or proceeds from gigs of
the same.
0050) begging Piety
Description: Proceeds from begging for coin or help, either privately or on the streets.
0051) shop_job Economics
Description: Wages from a job at any sort of store.
0052) midwifery_job Health
Description: Wages from a job as a midwife or otherwise involved in the birth or care of
children or fees paid for the same.
0053) labor_job Infrastructure
Description: Wages from a job working in some sort of hard labor.
0054) servant_job Class Relations
Description: Wages from a job working in the household of someone of the upper classes in
any number of different roles.
0055) imports_job Race Relations
Description: Wages from a job involving goods imported from another duchy, either in their
sale or transport.
0056) crime_job inverted Lawfulness
Description: Wages from a job involving illicit behavior or proceeds from criminal
activity.
0057) brew_job inverted Morale
Description: Wages from a job involving the creation or serving of alcohols or otherwise
helping the populace to drown their sorrows.
0058) brothel_job inverted Piety
Description: Wages from a job at a house of ill repute or other establishment that relies
on the loose morals of its patrons, or money paid for services of the same
sort.
0059) craft_job inverted Economics
Description: Wages from a job involved in the creation of some basic product or proceeds
form the sale of the same.
0060) gravedigger_job inverted Health
Description: Wages from a job involving the burial of the dead or other services dealing
with dead bodies.
0061) repair_job inverted Infrastructure
Description: Wages for a job that involves fixing or patching buildings or other
infrastructure, either public or private, or fees paid for doing the same.
0062) gaoler_job inverted Class Relations
Description: Wages paid for a job involving the incarceration or punishment of criminals
or those who otherwise need to be kept in line.
0063) regional_sales_job inverted Race Relations
Description: Wages from a job involving goods created within the duchy, either in their
sale or transport.
0064) clerk_job Lawfulness
Description: Wages for a job involving the paperwork, accounting or records of either a
private individual or organization or a public entity.
0065) entertainment_shop Morale
Description: A shop or business which sells items or offers services aimed at some form of
entertainment.
0066) book_shop Piety
Description: A shop or business which sells or produces literature or other written works.
0067) fine_shop Economics
Description: A shop or business which sells high-quality products of any varying type.
0068) remedy_shop Health
Description: A shop or business which sells or creates items aimed at increasing the
health of the populace or preventing ill health.
0069) farm Infrastructure
Description: A property that produces raw materials for food or other plant or animal
products.
0070) clothes_shop Class Relations
Description: A shop or business which sells clothing or other fashion-related items, or
offers services pertaining to the procurement or customization of the same.
0071) imports_shop Race Relations
Description: A shop or business which sells items that are produced in another duchy.
0072) contraband_shop inverted Lawfulness
Description: A shop or business which sells items that are illegal or offers illicit
services.
0073) comforts_shop inverted Morale
Description: A shop or business which offers products or services aimed at providing some
form of comfort to its patrons.
0074) bawdyhouse inverted Piety
Description: A house of ill repute or other establishment that relies on the loose morals
of its patrons.
0075) staples_shop inverted Economics
Description: A shop or business which sells items or offers services which are always
needed. Products are often basic staples.
0076) clinic inverted Health
Description: A business that offers services for those in poor health.
0077) mason_job inverted Infrastructure
Description: Wages paid for a job involving the creation or design of buildings or other
structures, or proceeds from commissions of the same.
0078) lowclass_shop inverted Class Relations
Description: A shop or other business which caters exclusively to the lower class.
0079) regional_shop inverted Race Relations
Description: A shop or business which sells items that are produced within the duchy.
0080) tavern Morale
Description: A shop or business which provides food or drink or otherwise establishes a
gathering place.
0081) tutor_job Piety
Description: Wages from a job that involves the education of others in any sort of
subject, or fees paid by students for the same.
0082) food_job Health
Description: Wages from a job involving the creation, procurement or service of food or
beverages.
0083) gardening_job Infrastructure
Description: Wages from a job involving the care of plants belonging to either a private
individual or organization or a public entity or the intermittent sale of
produce from a private garden.
0084) foreign_quarter_shop Race Relations
Description: A shop or business located within a segment of the city that is populated
primarily with people from another duchy.
0085) retreat inverted Morale
Description: An establishment which caters to customers getting away from their normal
life, either for an extended period of time or a brief respite.
0086) business_takeover inverted Economics
Description: A business which profits from the failure of other businesses, such as by
taking over failing businesses.
0087) death_business inverted Health
Description: A business which offers products involved in the burial of the dead or other
products and services dealing with dead bodies or the end of life.
0088) slaving inverted Class Relations
Description: A business which involves the procurement, transport, training or placement
of those forced to work against their own will.


Hopefully this should be enough for handling most ideas from several different aspects and provide ideas for those that need them. From here, you will fill out more details, getting specific to fill things out into interesting RP, and really flesh out where that money is coming from and knowing why it's good or bad at different times.

Starstarfish
2018 Cookery Contest Winner!
2018 Cookery Contest Winner!
Posts: 536
Joined: Sat Dec 10, 2016 10:13 am
Discord Handle: Starstarfish#4572

Thu Jun 29, 2017 5:58 pm

I just heard that the Charity Piety asset is currently a T3 Gentry/Noble only asset, if so - could I request that get a peek as arguably would Gentry and or Nobles be getting money from charities?

Temi
Posts: 428
Joined: Thu Feb 03, 2011 7:22 pm

Thu Jun 29, 2017 7:15 pm

Charity is T3 gentry and noble asset. This doesn't represent being a charity case, but more running a major charity. The money received from this asset can either be spent for the cause on grid, or it can represent money embezzled from donations. Begging would be more representative of receiving charity for yourself.

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