Medicine!

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Xaldi
Posts: 4
Joined: Sat Jan 22, 2011 4:40 pm

Tue Apr 26, 2011 1:09 am

Since I started with herbs, I've been wondering what we could do along the lines of a treat trade skill. Of course, the next jump from there is making medicine to augment that treatment to sell at twice the cost!

It could go like this:

- Follow the general trade skill template by having several different items that you can tool to be what you want, except with different effects when applied/smoked/ingested/etc.

- Use herbs and/or other things in the process. Each effect could require different herbs or items that will produce a generic medicine that can be tooled into specific RP devices.

- Effects could include Euphoria/removal of status effects/poisoning(nonlethal)/birth control/etc. (things that herbs can do, but a bit more evolved)

- This would require the proper facilities such as an lab.

This would be a Physician thing, obviously, but it would make a great addition to the treat skill.... We don't have much yet to work with RP-wise, and this would be a great way to get along with the merchants for herb supplies, vials, equipment, and packaging to make medicines.

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