BattleJenkins wrote:EDIT 2: A point that Takta brought up in the OOC chat is that, during combat-heavy storyteller events, players don't really have an alternative to restoring their MV between fights other than scarfing down food. A storyteller command to simply restore everyone's MV if multiple fights are taking place would be helpful.
I would certainly agree to giving Storytellers the use of Staff restore commands if they don't have them already. It makes sense, and it could be easily narrated as the group stopping for a rest or whatever works. As has been mentioned elsewhere, the ST is akin to a D&D Game Master, they can narrate things as needed within the bounds of the theme and their approved story.Voxumo wrote:Thirdly, you talk about immersion-breaking behavior, would a ST restoring mv partway through battles not count as immersion breaking? What makes it any different than someone scarfing food down? Nothing! There is no difference. This is a freakin game, not a second chance at life or a way to escape your current life. It't just a way to have fun. Why do you think so many actual console games out there give people an option to heal between battles? Because they know people don't want to wait around for the health to restore. They don't want to experience real life in a game meant to be fun. Yes, realism is nice, but it shouldn't be such a bloody mandatory thing. If you want realism, hop off TI. There's your realism. Is it realistic that a child just turned 16 would be offered a very powerful position? No, it's not realistic in the slightest. But it happened because it was a game, and we are just meant to have fun, instead of nitpicking every god dang thing that breaks realism.
Voxumo, please stop being offensive to people that don't view TI in the same that you do and attempting to pigeonhole the motivations of others when no such things have been stated. This is not a console game and so the comparison is moot (further, it you want to play a console game, there are plenty out there). It is a intensive roleplaying simulation of a dark medieval fantasy setting, and there are various tropes and expectation that go along with that. One of those is people treating the theme, setting, system and one's fellow players with some respect.
We used to have a hunger system and it was removed- I think the chances are close to 0% of us ever returning to that.BattleJenkins wrote:EDIT 3: I also want to suggest, right off the bat, that we don't add in a system of characters getting hungry or suffering penalties for not eating. Systems like that generally turn out very un-fun.